Like if i wanted a game with maybe 3% story and an antagonist with as much personality as a brick I'd play phantom hourglass.
You mean that other game Fujibayashi directed? Haha... ha...
I also felt that it was difficult to get invested in the world of Breath of the Wild. This is why I put off facing the final boss for so long - I knew that the promise of this last little bit of story was going to be the only thing keeping me tied to the game. When the "Champion's Ballad" DLC is released I will most definitely jump on it, but in the meantime I don't feel particularly compelled to spend money on the most recent combat-focused update.
Oddly enough, according to the Video Game Sales Wiki, Skyward Sword didn't perform that poorly, and Twilight Princess most certainly did not perform poorly. The Wind Waker, despite being on a shit console that almost bankrupted Nintendo, didn't do half bad either. Even a cursory analysis of this data suggests that the presence of a story (and Ganondorf's hellafine ass) does not hurt the financial or critical reception of a game. For what it's worth, I've read a lot of reviews of Skyward Sword over the years, and what about one out of three reviewers seems to take an issue with is not the game's story, but its motion controls (which, unfortunately, I've never been able to get to work properly either). It therefore seems that there's no compelling reason for the developers to have not woven more narrative details into Breath of the Wild's gameplay elements.
TL;DR: I agree with everything you wrote, preach it friend.
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You mean that other game Fujibayashi directed? Haha... ha...
I also felt that it was difficult to get invested in the world of Breath of the Wild. This is why I put off facing the final boss for so long - I knew that the promise of this last little bit of story was going to be the only thing keeping me tied to the game. When the "Champion's Ballad" DLC is released I will most definitely jump on it, but in the meantime I don't feel particularly compelled to spend money on the most recent combat-focused update.
Oddly enough, according to the Video Game Sales Wiki, Skyward Sword didn't perform that poorly, and Twilight Princess most certainly did not perform poorly. The Wind Waker, despite being on a shit console that almost bankrupted Nintendo, didn't do half bad either. Even a cursory analysis of this data suggests that the presence of a story (and Ganondorf
's hellafine ass) does not hurt the financial or critical reception of a game. For what it's worth, I've read a lot of reviews of Skyward Sword over the years, and what about one out of three reviewers seems to take an issue with is not the game's story, but its motion controls (which, unfortunately, I've never been able to get to work properly either). It therefore seems that there's no compelling reason for the developers to have not woven more narrative details into Breath of the Wild's gameplay elements.TL;DR: I agree with everything you wrote, preach it friend.