rynling: (Default)
Rynling R&D ([personal profile] rynling) wrote 2015-12-30 03:04 pm (UTC)

Rapture is not the rapturous experience everyone makes it out to be. Before leaving for The Christmas, I played about two hours across two days, and I haven't felt any burning need to go back to it.

It's not the prettiest game, and the gameworld is completely static. Nothing moves expect the camera - not the water, not the trees, not the tall grass, not garbage blowing across the street. I suppose this can be excused as artistic license, but it still feels lazy and, to be honest, the opposite of tonally uncanny.

Unless there's some sort of major surprise that hasn't been foreshadowed, the story also feels a bit lazy. Oh, did science go too far? How original.

I think Rapture might be one of those games you need to play with a room full of stoned people to really enjoy.

Either that, or a "director's commentary" style walkthrough that helps bring the player's attention to all the small details. It's not clear what the player can and can't interact with; and so, short going up to every surface and humping it with the action button, I'm sure there's a lot that any given player will miss. I also feel like this game wants me to be sitting there and taking notes, which I'm not interested in.

I mean, it's a neat game, but for the scenery and accents (and actual decent acting) I'd rather just watch PBS reruns of All Creatures Great and Small.

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