Entry tags:
Bravely Second
It's taken me about fifty hours to get to Chapter Five, which marks the major plot twist of the game.
AND WHAT A PLOT TWIST IT IS.
I was shocked, which is something that almost never happens to me during a video game. Anyone who's played Bravely Default can probably guess what the plot twist entails, but the form it takes is brilliant. Also, there's no story or dialog repetition after the plot twist, which boy howdy do I ever appreciate.
As much as I eventually ended up loving Bravely Default, Bravely Second is so much more fun to play. Grinding is significantly easier, for one, and it's nice to be able to fast-forward though battles. The in-game bestiary works like the bestiary in Final Fantasy XII, meaning that more information is added as more creatures are defeated. I recently wrote somewhere (on the Zelda meme, probably) that I prefer grinding for story to grinding for stat increases, and this is exactly the sort of thing I was referring to. Grinding in this game is so satisfying and rewarding!
What I especially love about Bravely Second is that the characters are obsessed with food and talk about it all the time. They cook for themselves, they share meals with NPCs, and at least a quarter of the monster notes in the bestiary concern cooking, eating, and regional food cultures. It's cool to see the characters interacting with each other on a friendlier and more intimate basis than "oh no there is a crisis we must do something," which is something I'd really like to see more of in RPGs.
Back in 2010 I had an idea for a FFVI fic involving someone in the party (probably Sabin) keeping a food diary while traveling. When I told a friend about my idea, she shot me down. I don't blame her, because the concept is ridiculous. Who would even read something like that? The answer is that I would read something like that – I would absolutely love to read a fantasy food travelogue! I think that, as with Peach/Bowser, if I want to read this then I'm going to have to write it myself.
AND WHAT A PLOT TWIST IT IS.
I was shocked, which is something that almost never happens to me during a video game. Anyone who's played Bravely Default can probably guess what the plot twist entails, but the form it takes is brilliant. Also, there's no story or dialog repetition after the plot twist, which boy howdy do I ever appreciate.
As much as I eventually ended up loving Bravely Default, Bravely Second is so much more fun to play. Grinding is significantly easier, for one, and it's nice to be able to fast-forward though battles. The in-game bestiary works like the bestiary in Final Fantasy XII, meaning that more information is added as more creatures are defeated. I recently wrote somewhere (on the Zelda meme, probably) that I prefer grinding for story to grinding for stat increases, and this is exactly the sort of thing I was referring to. Grinding in this game is so satisfying and rewarding!
What I especially love about Bravely Second is that the characters are obsessed with food and talk about it all the time. They cook for themselves, they share meals with NPCs, and at least a quarter of the monster notes in the bestiary concern cooking, eating, and regional food cultures. It's cool to see the characters interacting with each other on a friendlier and more intimate basis than "oh no there is a crisis we must do something," which is something I'd really like to see more of in RPGs.
Back in 2010 I had an idea for a FFVI fic involving someone in the party (probably Sabin) keeping a food diary while traveling. When I told a friend about my idea, she shot me down. I don't blame her, because the concept is ridiculous. Who would even read something like that? The answer is that I would read something like that – I would absolutely love to read a fantasy food travelogue! I think that, as with Peach/Bowser, if I want to read this then I'm going to have to write it myself.