rynling: (Default)
On a related note, it amuses me that the lore of so many Japanese fantasy stories boils down to:

1. There is an evil sealed underground.
2. Having discovered this site,
3. you could fuck around and find out,
4. but you really shouldn't.

Something I found out recently (in relation to a real estate scandal surrounding the 2021 Tokyo Olympics) is that there are actually hundreds of calamity-sealing underground shrines in Tokyo.

Read more... )
rynling: (Default)
Company
(Final Fantasy XII, Gen, 450 words)
https://archiveofourown.org/collections/yuletidemadness2025/works/76192301

Miracle of miracles! The same author who gifted me the story about Penelo on the Phon Coast also wrote a subtle but lovely vignette about Ashe and Vaan, specifically about how Ashe gradually begins to view Vaan as a younger brother.

To me, there could not be a more perfect interpretation of these two. I usually cringe when I see tropes related to "found family," but I think that's exactly the right way to describe the relationship between most of the principal characters in Final Fantasy XII.

Except for Cid and Vayne. Those two are fucking. Obviously.

Anyway, I hope this author is okay with me binge-reading their work once creators are revealed. 🍹
rynling: (Mog Toast)
Fall or Fly
(Final Fantasy XII, Gen, 1765 words)
https://archiveofourown.org/works/76044226

Creators haven't been revealed yet, but I want to share a link to the story I received for Yuletide this year, which is set on the beautiful Phon Coast of Final Fantasy XII.

The nameless first-person narrator is searching for treasure on the beach but runs into some of the area's hostile fish/T-Rex hybrids only to be rescued by Penelo, who recently fell from one of the Purvama islands floating over the ocean. It's a lovely little adventure!

Like I say in my comment on the story: Here I am in the northern hemisphere, patiently waiting for the sun to return, and along comes a lovely piece of writing that's all sea breeze and sunshine. This is exactly the tropical fantasy vacation I need in my life.
rynling: (Default)
I also want to share this illustration from the developer's page on Itch.io, because it's a mood.

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rynling: (Cool Story Bro)
Project Kat is a short narrative horror game that’s free to play on Itch.io (here) and on Steam (here). A playthrough culminating in the game’s “true ending” will take about half an hour, but adventurous players might spend another fifteen minutes experimenting with paths leading to a premature death.

You play as a high school student named Kat who stays late at school one night to undertake an occult ritual of unknown origin and with unknown consequences. Kat has attempted a number of similar rituals, all to no avail. She claims not to believe in the supernatural and seems to be performing these rituals as a hobby. Unfortunately for Kat, this ritual is different.

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rynling: (Terra)
Il Mistero di Felina
https://spesknight.itch.io/felina

Il Mistero di Felina (The Mystery of Felina) is a free-to-play 2D narrative horror game that takes about twenty minutes to finish. The story follows Lara Lorenzi, a travel influencer who’s been invited to the small island of Felina to participate in a festival that celebrates the island’s cats.

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The game has a convenient autosave function, but you can easily play Il Mistero di Felina in one sitting. The story is enjoyably campy but also legitimately creepy, with excellent pacing and a tidy conservation of detail. I’m a fan of the unique aesthetic, whose bright colors work brilliantly to enhance the horror. I love every indie horror game I play, but this one is something special.

I can’t resist closing this without at least one cat pun, so here you go: Il Mistero di Felina is a purrfectly spooky cautionary tale that knows exactly how to sink its claws into contemporary anxieties.
rynling: (Terra)
In more material terms!

For Black Friday I got myself a sun lamp (this one here), and it changed my life in less than an hour. Holy shit. Amazing.

I saw someone on Bluesky describe Ghost Trick as "what if a person who was really good at making games really loved his Pomeranian," so I downloaded it from Steam. I'm not good at puzzle games, but I will use a walkthrough like a boss. Like a boss who really loves his Pomeranian.

The yen is relatively weak right now, so I bought a "like new" copy of the official Japanese strategy guide for the Final Fantasy IV DS remake. I had a lot of fun with FFVI in 2025, and one of my resolutions for 2026 is to rediscover my love for FFIV by being an insane completionist. I read on the internet that if you get all the secret summons you can watch Golbez ride Kain Highwind like a bicycle. Sounds legit. Let's go!

I also donated money to a local animal shelter and a local human shelter, as well as to AO3 (so people can post porn) and Wikipedia (so people can do research for the porn they post). I continue to be a broke-ass bitch, but every once in a while it's nice to cosplay as someone with money to throw around.

Misao

Dec. 4th, 2025 07:03 am
rynling: (Terra)
Misao
https://store.steampowered.com/app/691450/Misao__2024_HD_Remaster/

Misao is a short 16-bit indie survival horror game originally released in 2011 and then published on Steam as a remastered edition in 2024. The game is set in a high school that’s been transported to a demonic realm by the vengeful spirit of the eponymous Misao, a beautiful but quiet girl who mysteriously disappeared three months prior to the opening of the story.

Read more... )

If you’re not a completionist, Misao takes about two hours to finish, allowing the story to make an impact without testing the player’s patience through needless puzzles or gameplay challenges. The haunted high school setting is creatively rendered and a lot of fun to explore, even if the open-world structure is admittedly a bit overwhelming at the beginning.

The deaths are all very disturbing, but the retro graphics allow the game to feel campy instead of creepy, so much so that Misao sometimes feels more like a comedy than a horror story. I grew to feel a begrudging sort of affection for the characters, but I can’t deny that I had a huge smile on my face as I watched them get picked off – and really, good for Misao. I support her.
rynling: (Default)
Dragon Ruins II
A retro first-person dungeon crawler, not for me

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Timespinner
A pixel art Metroidvania, not for me

Read more... )

Auridia
A no-combat Metroidvania, very good + bookmarked for later

Read more... )
rynling: (Terra)
Here are a few books + games + zines that made me happy this month:

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rynling: (Cool Story Bro)
The first two chapters of Age of Imprisonment are fun because they’re centered around characters we care about: Zelda, Rauru, Sonia, Mineru, and Ganondorf. The Goron sage and the Gerudo sage are good supporting characters, as is Zelda’s chamberlain and companion Lenalia.

Read more... )

Maybe Age of Imprisonment will become more interesting toward the end, but it’s really sagging in the middle (ie, Chapters 3-5 out of six). If I weren’t motivated by the prospect of seeing Ganon with his tits out, I’d probably drop the game.

Dorotea

Nov. 19th, 2025 08:58 am
rynling: (Default)
Dorotea
https://pasquiindustry.itch.io/Dorotea

Dorotea is a spooky ten-minute narrative adventure game made in Game Boy Studio and set in the medieval castle town of Conversano in southeast Italy.

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Dorotea is a short game, but it nevertheless manages to pull off a gut punch of a twist ending while indulging in a few interesting experiments with the ludic medium. The game was created for Italocurso Game Jam 2025, which is themed on folk horror specific to regional cultures in Italy. The 33 entries include a number of games offered in English, and all of them look amazing.
rynling: (Ganondorf)
Haha wow. Oh my god. Wow,

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Interesting. You know what's also interesting? The fact that this man is 6'4" and stacked like a brick house.

Another fun fact is that his girlfriend is apparently Alanah Pearce, a former writer with Zelda Universe and current writer for the upcoming Southern Gothic Metroidvania Layers Deep. Lucky bastard.
rynling: (Gators)
I’m not going to go looking for this, nor am I going to let it find me, but I suspect there are people in the Zelda fandom who are going to attempt to apply some sort of half-baked political reading onto Age of Imprisonment – a game that really, really doesn’t support a political reading.

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But trying to interpose real-world politics onto the basic “good vs. evil” fantasy trope that informs this game is a lost cause, and the attempt is only going to make people unhappy. If you want political nuance in a high fantasy setting, there are many other video games to play! If you want elves and furries teaming up together to defeat waves of monsters with the power of friendship, then Age of Imprisonment does this remarkably well. And that’s cool.

To give an analogy: Redwall could be Game of Thrones, but it’s not. And that doesn’t make Redwall any less valid for being what it is. Two cakes is better than one cake.

Or, more to the point: You can have Breath of the Wild (gorgeous nuance, complex carbs), and you can have Age of Imprisonment (zero nuance, pure sugar). Two cakes!
rynling: (Cool Story Bro)
Some minor, non-spoiler lore notes, mainly about Ganondorf:

Read more... )

Also:
- It’s so much fun to play as the Korok. Hands-down my favorite character.
- The Korok has a strong Osaka accent. This is a joy and a delight.
- Apparently ProZDvoices is his voice actor in the English version. Amazing.
rynling: (Terra)
Dreaming Mary
(download from the RPG Maker forums here)

Dreaming Mary is a 2D narrative adventure game developed in RPG Maker by Dreaming Games. The opening of the game is super cute, but its pastel pink exterior hides a horrific secret.

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Dreaming Mary was released back in 2014. It seems the devs have gone quiet since then, which is a shame. While Dreaming Mary isn’t perfect, it’s promising, and I would love to see this prototype expanded into a more polished game. Still, Dreaming Mary stands well enough on its own as a short but intriguing indie horror story in the surreal lineage of Yume Nikki.
rynling: (Silver)
I played the first hour or so of Age of Imprisonment, and it's lovely.

I assume the nature of the game will change later on, but the opening feels like a visual novel interspersed with Dynasty Warrior segments. Zelda is immediately given a golden magitek lightsaber, and it's a lot of fun to wield. All of her special attacks are stylishly designed and make me feel intensely sapphic.

What Age of Imprisonment adds to the basic Hyrule Warriors gameplay are synergy moves between two characters that function as limited-time buffs. It will probably surprise no one that the theme of the game is "friendship," and it's very nice to see these characters supporting each other and having fun together.

As for the story, it's exactly what I wanted Tears of the Kingdom to be: Zelda goes to the ancient era, gets a sword, and makes friends while learning about the culture and its magic systems. They gave the Sages faces and personalities, and they weren't afraid to let them have more individualistic character traits. The NPCs have the exact sort of oddball quirkiness that I love about the Zelda series. Ganon is smoking hot, and apparently you can play as a Korok. I am happy and well-fed and living my choicest life.
rynling: (Cool Story Bro)
Yesterday I went to Target for this first time in years (I had to buy specialty cleaning supplies), and I ended up trying out a demo for Age of Imprisonment. I really liked it!

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Anyway, I’m happy to be in a place in my life where I can buy a game console without sweating about it. May everyone reading this be granted the resources to do the same. I wish you money and joy and good-looking video games.

Vartio

Oct. 28th, 2025 07:53 am
rynling: (Silver)
Vartio
https://store.steampowered.com/app/3639120/Vartio/

Vartio, a short and atmospheric horror game about walking through the woods at night, was developed by Pepperbox Studios and released on Steam in August 2025.

You play as a medieval soldier sent to an isolated fortress in the middle of a dense forest. As soon as you arrive, the guard captain explains your duty: you must patrol the woods by moonlight. Your job, as the player, is to follow a first-person circular path through the trees. You’ll complete three loops that result in a playtime of around 20 minutes.

Read more... )
rynling: (Default)
I wrote this as a reply to a comment on my Legend of Zelda fanfic novella What Dreams May Come, but it's worth sharing here as well:

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Specifically, if this is what happens to a society sustained by a torture nexus, perhaps it makes sense to disable the torture nexus. Idk man. When it comes to the torture nexus (ie, capitalist imperialism), I think it's important to tell stories about what a joy and a pleasure it is to destroy the loathsome thing.

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