rynling: (Cool Story Bro)
Return to Grace (on Steam here) is an atmospheric sci-fi walking sim that takes about an hour and a half to finish.

You play as Adie, a space archaeologist who’s searching for a legendary AI named Grace on the Ganymede moon of Jupiter. Inside the immaculately preserved ruins of a structure built to worship Grace, Adie encounters various aspects of Grace’s personality, who communicate with her through her digital wristband. As she explores the beautifully appointed space station, Adie searches for the answer to a mystery that’s gone unsolved for more than a hundred years: why did Grace suddenly disappear?

The game’s story is well-paced and engaging, and the voice acting is excellent. Return to Grace also showcases one of the most visually striking examples of retro futurism I’ve encountered. The references to everyday 1960s architecture and interior design fit the world and its themes perfectly, as do the more elevated hints of Art Deco.

Read more... )

In the end, Return to Grace is a short but thought-provoking narrative adventure filled with uniquely stylized artistic flourishes, and I’d definitely recommend checking it out if you’re a fan of What Remains of Edith Finch and Outer Wilds.
rynling: (Cool Story Bro)
TUNIC (Original Game Soundtrack)
https://lifeformed.bandcamp.com/album/tunic-original-game-soundtrack

This has been on heavy rotation for me recently.

My favorite track is "3. The Weight of Rain," and I'm also a fan of "29. Sunset Breakfast."
rynling: (Terra)
Step by Little Step
https://summerorigins.itch.io/step-by-little-step

Step by Little Step is a short visual novel made in Renpy that takes about three or four minutes to play. The game reimagines the legend of Orpheus and Eurydice, with you playing as Orpheus and Eurydice being your recently deceased elderly cat.

The game is about coming to terms with grief and learning to let go, and it’s just the right length to get its message across without being unnecessarily sentimental. If it had been longer, I probably would have cried at the end, so I’m happy the creator devoted such careful attention to the craft of discussing a potentially sensitive subject. It’s a very sweet and well-considered little game.

It occurred to me that this story could never work with a dog, though. If you happen to be in the company of a dog, there is zero doubt that the dog is going to be next to you at all times; and, in any case, the problem would be that the dog is going to run ahead and look behind at you at least once every five seconds. But that’s a moot point, because dogs don’t go to hell lmao.

Good Boy

Feb. 25th, 2026 07:04 am
rynling: (Default)
Good Boy
https://longneckturtle.itch.io/good-boy

Good Boy is an adaptation of a super creepy urban legend that takes about three or four minutes to play. You take on the role of a young man preparing to turn in for the night, and you can explore and interact with everything in his one-room apartment. For good measure, you can pet the dog playing with a tennis ball on his bed as many times as you like before going to sleep.

In the middle of the night, the man wakes up to a strange scratching at the door that doesn’t seem to be stopping anytime soon. Rest assured that nothing bad happens to the dog, but the man might not be so lucky. I’m familiar with the story this game is based on, but the ending still managed to get me. Very nicely done.
rynling: (Cool Story Bro)
Cassette Boy
https://store.steampowered.com/app/2334330/CASSETTE_BOY/

Cassette Boy is an isometric Zeldalike adventure game with Game Boy style retro graphics. It’s like a combination between Tunic (in its isometric Zelda-ness) and Fez, in that you can freely switch the perspective at 90-degree angles.

Read more... )

The conceit of solving spatial puzzles by making objects “disappear” through perspective shifts is a neat idea, I guess, but I ended up returning this game for a refund.
rynling: (Cool Story Bro)
(1) What’s the scariest moment you’ve experienced in a game?
(2) What’s your favorite urban legend about a secret area in a game?
(3) Do you play any collectible card games?

Read more... )
rynling: (Cool Story Bro)
To briefly return to the topic of "pro-psychotic" discourse, I want to add that it's entirely possible to handle these neurotypes compassionately + responsibly and still tell amazing stories about Lovecraftian sanity slippage.

Night in the Woods is a really, really good example.

Also, a short graphic novel I recently read and very much appreciated is Where Black Stars Shine, which is a super fun reworking of "The King in Yellow," a nineteenth-century short story (famous in Lovecraft circles) about a play that induces madness in anyone who watches a performance or even reads the script.

I feel like, if you present an actually realistic depiction of schizophrenia, it can add an incredible layer of nuance (and poetic beauty) to the broader theme of "madness." In any case, it's always cool when people feel comfortable telling stories about their own experiences with the full range of artistic tools at their disposal.
rynling: (Cool Story Bro)
Game Poems #1
https://www.gamepoems.com/issue01/

Game Poems is an interactive magazine dedicated to exploring the artistic and poetic potential of short-form videogames by publishing new work directly in a playable format.

I'm gonna be real, this project seems extremely pretentious in a very cringe way. Still, maybe some of the games themselves are good? I'm looking forward to exploring the collection.

Read more... )
rynling: (Cool Story Bro)
Last night I finished my third playthrough of Echoes of Wisdom. I really love this game!

I think it’s super fun to be able to treat each enemy encounter like a puzzle. Though Zelda not having a sword of her own can be difficult during the first hour or so, I appreciate that the game's primary verb isn’t “kill,” especially because it’s such a joy to follow Zelda around Hyrule in the company of all sorts of creatures. It’s neat that defeating Ganon doesn’t really solve anything in the larger cosmology of this world, whose magical nature necessitates constant small acts of maintenance from countless unsung heroes.

Echoes of Wisdom is a simple game for kids, but I feel like director Tomomi Sano was able to get directly at the heart of what makes the lore and gameplay of the Zelda series so compelling.

Read more... )
rynling: (Default)
On a related note, it amuses me that the lore of so many Japanese fantasy stories boils down to:

1. There is an evil sealed underground.
2. Having discovered this site,
3. you could fuck around and find out,
4. but you really shouldn't.

Something I found out recently (in relation to a real estate scandal surrounding the 2021 Tokyo Olympics) is that there are actually hundreds of calamity-sealing underground shrines in Tokyo.

Read more... )
rynling: (Default)
Company
(Final Fantasy XII, Gen, 450 words)
https://archiveofourown.org/collections/yuletidemadness2025/works/76192301

Miracle of miracles! The same author who gifted me the story about Penelo on the Phon Coast also wrote a subtle but lovely vignette about Ashe and Vaan, specifically about how Ashe gradually begins to view Vaan as a younger brother.

To me, there could not be a more perfect interpretation of these two. I usually cringe when I see tropes related to "found family," but I think that's exactly the right way to describe the relationship between most of the principal characters in Final Fantasy XII.

Except for Cid and Vayne. Those two are fucking. Obviously.

Anyway, I hope this author is okay with me binge-reading their work once creators are revealed. 🍹
rynling: (Mog Toast)
Fall or Fly
(Final Fantasy XII, Gen, 1765 words)
https://archiveofourown.org/works/76044226

Creators haven't been revealed yet, but I want to share a link to the story I received for Yuletide this year, which is set on the beautiful Phon Coast of Final Fantasy XII.

The nameless first-person narrator is searching for treasure on the beach but runs into some of the area's hostile fish/T-Rex hybrids only to be rescued by Penelo, who recently fell from one of the Purvama islands floating over the ocean. It's a lovely little adventure!

Like I say in my comment on the story: Here I am in the northern hemisphere, patiently waiting for the sun to return, and along comes a lovely piece of writing that's all sea breeze and sunshine. This is exactly the tropical fantasy vacation I need in my life.
rynling: (Default)
I also want to share this illustration from the developer's page on Itch.io, because it's a mood.

Read more... )
rynling: (Cool Story Bro)
Project Kat is a short narrative horror game that’s free to play on Itch.io (here) and on Steam (here). A playthrough culminating in the game’s “true ending” will take about half an hour, but adventurous players might spend another fifteen minutes experimenting with paths leading to a premature death.

You play as a high school student named Kat who stays late at school one night to undertake an occult ritual of unknown origin and with unknown consequences. Kat has attempted a number of similar rituals, all to no avail. She claims not to believe in the supernatural and seems to be performing these rituals as a hobby. Unfortunately for Kat, this ritual is different.

Read more... )
rynling: (Terra)
Il Mistero di Felina
https://spesknight.itch.io/felina

Il Mistero di Felina (The Mystery of Felina) is a free-to-play 2D narrative horror game that takes about twenty minutes to finish. The story follows Lara Lorenzi, a travel influencer who’s been invited to the small island of Felina to participate in a festival that celebrates the island’s cats.

Read more... )

The game has a convenient autosave function, but you can easily play Il Mistero di Felina in one sitting. The story is enjoyably campy but also legitimately creepy, with excellent pacing and a tidy conservation of detail. I’m a fan of the unique aesthetic, whose bright colors work brilliantly to enhance the horror. I love every indie horror game I play, but this one is something special.

I can’t resist closing this without at least one cat pun, so here you go: Il Mistero di Felina is a purrfectly spooky cautionary tale that knows exactly how to sink its claws into contemporary anxieties.
rynling: (Terra)
In more material terms!

For Black Friday I got myself a sun lamp (this one here), and it changed my life in less than an hour. Holy shit. Amazing.

I saw someone on Bluesky describe Ghost Trick as "what if a person who was really good at making games really loved his Pomeranian," so I downloaded it from Steam. I'm not good at puzzle games, but I will use a walkthrough like a boss. Like a boss who really loves his Pomeranian.

The yen is relatively weak right now, so I bought a "like new" copy of the official Japanese strategy guide for the Final Fantasy IV DS remake. I had a lot of fun with FFVI in 2025, and one of my resolutions for 2026 is to rediscover my love for FFIV by being an insane completionist. I read on the internet that if you get all the secret summons you can watch Golbez ride Kain Highwind like a bicycle. Sounds legit. Let's go!

I also donated money to a local animal shelter and a local human shelter, as well as to AO3 (so people can post porn) and Wikipedia (so people can do research for the porn they post). I continue to be a broke-ass bitch, but every once in a while it's nice to cosplay as someone with money to throw around.

Misao

Dec. 4th, 2025 07:03 am
rynling: (Terra)
Misao
https://store.steampowered.com/app/691450/Misao__2024_HD_Remaster/

Misao is a short 16-bit indie survival horror game originally released in 2011 and then published on Steam as a remastered edition in 2024. The game is set in a high school that’s been transported to a demonic realm by the vengeful spirit of the eponymous Misao, a beautiful but quiet girl who mysteriously disappeared three months prior to the opening of the story.

Read more... )

If you’re not a completionist, Misao takes about two hours to finish, allowing the story to make an impact without testing the player’s patience through needless puzzles or gameplay challenges. The haunted high school setting is creatively rendered and a lot of fun to explore, even if the open-world structure is admittedly a bit overwhelming at the beginning.

The deaths are all very disturbing, but the retro graphics allow the game to feel campy instead of creepy, so much so that Misao sometimes feels more like a comedy than a horror story. I grew to feel a begrudging sort of affection for the characters, but I can’t deny that I had a huge smile on my face as I watched them get picked off – and really, good for Misao. I support her.
rynling: (Default)
Dragon Ruins II
A retro first-person dungeon crawler, not for me

Read more... )

Timespinner
A pixel art Metroidvania, not for me

Read more... )

Auridia
A no-combat Metroidvania, very good + bookmarked for later

Read more... )
rynling: (Terra)
Here are a few books + games + zines that made me happy this month:

Read more... )
rynling: (Cool Story Bro)
The first two chapters of Age of Imprisonment are fun because they’re centered around characters we care about: Zelda, Rauru, Sonia, Mineru, and Ganondorf. The Goron sage and the Gerudo sage are good supporting characters, as is Zelda’s chamberlain and companion Lenalia.

Read more... )

Maybe Age of Imprisonment will become more interesting toward the end, but it’s really sagging in the middle (ie, Chapters 3-5 out of six). If I weren’t motivated by the prospect of seeing Ganon with his tits out, I’d probably drop the game.

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