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Aviary Attorney is a four-hour visual novel modeled on the Phoenix Wright series and set in Paris in 1848, right on the cusp of the revolution that ushered in the Second Republic.

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Aviary Attorney is an interesting exercise in how public domain works can be transformatively reconfigured into contemporary media, but it’s also a great game. Obviously I’d recommend Aviary Attorney to fans of Phoenix Wright and to connoisseurs of visual novels in general, but I really want to encourage anyone who enjoyed the themes and message of Pentiment to give this game a chance. It’s got excellent writing, a unique visual appeal, and a satisfying sense of historical specificity.

Bloodbark

Apr. 14th, 2025 07:52 am
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Bloodbark
https://sirtartarus.itch.io/bloodbark

Bloodbark is a free forest horror game that takes about half an hour to play. You play as a lumberjack camping out in a small cabin next to a state park where a new type of tree has been discovered. Although these trees look like normal birches on the outside, their wood is bright red and fetches a high price. The lumberjack’s job is simple – he needs to find the special trees on his employer’s fenced-in property, cut them down, and return the timber to his cabin.

Still, given how much blood is involved… Are you really sure that it’s trees you’re chopping?

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rynling: (Cool Story Bro)
For the record, this is my position on spending $500 I don't have on a stupid gaming console I don't need:

In May 2023, I got so annoyed and frustrated by Tears of the Kingdom that I put down the Switch controller, walked out to my car, and immediately drove to Target to put a PlayStation 5 on a credit card. The only game I intended to play on the console was Bloodborne. And let me tell you. I sure did play several hundred hours of Bloodborne. It was fantastic. Two years later, I've had my fill of the game, and I don't really touch the PS5 anymore. Still, I have no regrets.

In conclusion, I hope everyone reading this is granted $500 to spend on an unnecessary purchase that gives you hundreds of hours of joy. May we all be financially comfortable and have access to things that make us happy.
rynling: (Cool Story Bro)
Emudeck: Emulation Made Easy on steamOS
https://www.emudeck.com/

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For someone who enjoys the convenience of a Nintendo handheld system, a Steam Deck running Emudeck is a godsend. Best of all, you don't have to join a Discord server to figure any of this out; even a monkey (like me) can do it.
rynling: (Default)
PlayStation’s extraordinary effort to preserve its game-making history
https://www.gamefile.news/p/playstations-extraordinary-effort

Fredley’s talk covered the servers and underground mineshafts he and his team are using to save builds of games and scores of other digital artifacts from PlayStation’s past. He also talked about the logistical challenges of their effort and the value of preservation.

Apparently Sony employed a team of specialists to preserve its thirty-year digital history in mineshafts near Las Vegas and Liverpool. I mean, they could just as easily open the data to public digital archives, but still. That's cool as hell.

By the way, storing data (digital or otherwise) in old mineshafts isn't as uncommon as you'd think. In fact, Elon Musk recently tried to "shut down" a big underground facility called Iron Mountain, which houses a bunch of paper records for the federal government under a tiny mining town north of Pittsburgh called Boyers. He wasn't successful of course, but I just think it would be neat if the next Silent Hill game
rynling: (Terra)
Thank you Ganondorf <3 (via the Age of Imprisonment trailer)

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I really liked Hyrule Warriors: Age of Calamity. Maybe this was because it was the pandemic, but I played that stupid game for close to two hundred hours. I'm usually the sort of person who's like, "the story and atmosphere are just as important as the gameplay," but in this case. 100% of the appeal is gameplay. The story is inconsequential; I just want to swing around a samurai sword. Hopefully while playing as Ganondorf.
rynling: (Cool Story Bro)
The First Sin
https://theomeny.medium.com/the-first-sin-c8be873b0432

No other game studio has had such a consistency of narrative tropes as FromSoftware. This is a boon for those who have an interest in examining how FromSoftware tells and constructs a story, what fascinates them, and how they have evolved over the years.

This essay is a deep dive into the connected stories of the four games in the King's Field series. The author also touches on how the themes and motifs of this series resonate with other FromSoft games. I was especially interested to learn where the Erdtree in Elden Ring comes from.

As an aside, I appreciate when people write and publish actual prose essays about retro games. There's no way in hell I'm going to watch a three-hour video essay on YouTube, but I'm more than happy to spend ten minutes skimming a self-published article on Medium.
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Whispering Willows
https://akuparagames.itch.io/whispering-willows

Whispering Willows is a 2D adventure game set in a haunted mansion. There’s no combat, and the game takes about three hours to finish. It’s a small indie game made in 2014, and it’s not perfect. Still, I enjoyed the time I spent in Willows Mansion, and I’d recommend giving this game a shot if you’re into spooky gothic stories.

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Whispering Willows definitely feels like an indie game, but it’s got a delightfully grisly story and an excellent sense of atmosphere, and it’s worth checking out if you’re interested in Wild West Gothic from an indigenous perspective.

As a side note, this was apparently the game that launched Akupara Games, a publisher that specializes in quirky indie titles with a strong sense of style and setting. Two of my favorite games they’ve helped get off the ground are Rain World and Mutazione, and it’s cool to know that this was where they started.
rynling: (Cool Story Bro)
Yesterday evening I was thinking about how much I love Echoes of Wisdom, so I started a new game.

The initial problem I had with Echoes of Wisdom is that the first two hours can be rough. Thankfully, I think Nintendo might have added some quality-of-life updates in a patch. Here are three big changes:

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I don't think Echoes of Wisdom is supposed to be a difficult game, so it's nice to have these artificial barriers lifted.
rynling: (Mog Toast)
I have a major caveat about Indika, which should probably come fairly early on in any review I write. The caveat is that you can skip cutscenes, and this is a blessing. Overall, Indika is a quiet and thoughtful game, but there are two scenes in particular that were too intense for me.

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Still, I appreciate that Indika isn't fucking around with its story. The writing is extremely ambitious.

In any case, it might be useful to include an image to demonstrate what I mean by "early 2010s graphics that look like Dark Souls." This is a good illustrative landscape shot from Indika:

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I’m not sure how to describe the game Indika save to say that it’s like Dark Souls, if Dark Souls were a no-combat walking sim set in 1910s Russia. It’s an incredible game, but I’m going to need to take some time to process it.

I was actually thinking two things when Indika randomly crossed my radar on Steam. The first is that I’m starting to get nostalgic for the PS3/PS4 era of graphics (ca.2010-2014) where games were very pretty but not yet completely photorealistic. “The original 2011 release of Dark Souls” is a strange liminal territory to aim for in terms of graphics, but Indika occupies this space quite well.

The second thing I was thinking is that it would be cool to see a spiritual successor to Bloodborne set in mid-nineteenth-century Russia. The religion is incredible, the vibes are immaculate, and it would be a pleasure to be horribly murdered while exploring that style of “Russian Revival” architecture. Indika is more Dark Souls (ie, empty ruins) than Bloodborne, but it scratches the same itch.

By the way, a friend was recently saying that Spain would also make a good setting for Bloodborne, and you know what. That would be amazing too. Fuck yes.
rynling: (Cool Story Bro)
I’ve been doing some Final Fantasy VII lore research for my Aerith story while trying to figure out the timeline of events prior to the beginning of the game. Like, how old was Aerith when she and her mother escaped from Shinra in the Remake timeline, and when was she first introduced to the church in the Sector 5 slums, that sort of thing.

What I ended up finding, on an absurd level of detail, was Cloud’s timeline. He was recruited by Shinra when he was 13, and he left for Midgar a few months later, shortly after he turned 14. Apparently, recruitment at this age is common, as joining the military is like going to high school. If 14yo kids don't join Shinra in some capacity, this is when they find a job and start working full-time.

Not much to say about this, besides damn. That’s fucked up.

Also, apparently the game uses the Western calendar dating system, with Cloud having been born in 1986. It’s weird to think of him being my age, but I guess FFVII is technically historical fiction set in 2007.
rynling: (Mog Toast)
I really love Ender Lilies, a 2021 Soulslike Metroidvania about a small girl making her way through a rainy and fungus-infested postapocalyptic kingdom with the help of her monstrously mutated zombie companions. The art design is spectacular, the writing and translation are both fantastic, and the game is a lot of fun to play but doesn't drag on for too long.

The sequel, Ender Magnolia, was released in January, and I don't like it.

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I don't want to say that Ender Magnolia isn't worth playing. Still, it feels uncomfortably bloated, and the artificial linearity of its progression doesn't have any benefits for its nonexistent story. Maybe I'm not upset that Ender Magnolia is "bad," necessarily; but rather, I'm disappointed that it doesn't meet its potential.
rynling: (Default)
Help a dead man solve his own murder in The Posthumous Investigation
https://www.polygon.com/impressions/523863/the-posthumous-investigation-game-demo-impressions

Brás Cubas, a wealthy industrialist and prominent fixture of Brazilian high society, has been found dead in the back alley of a pharmacy — presumably murdered. You’ve been hired to deduce the identity of the culprit, or culprits, responsible for Cubas’ death and bring them to justice. The catch? Your client is none other than the dead man himself, ushering you from beyond the grave and ensnaring you in a time loop until the job is done.

Hello yes I am here. This looks so fucking cool. Here's a direct link to the demo:
https://store.steampowered.com/app/2466900/The_Posthumous_Investigation/

ETA: I played the demo last night, and it's interesting. The writing is great, and the game mechanics are unique without being annoying. In addition, the ghost haunting your character is basically Ganondorf. Which I appreciate.
rynling: (Terra Branford)
Final Fantasy Creator Has One More RPG In Him, Calls It A 'Successor' To Final Fantasy VI
https://kotaku.com/final-fantasy-6-sequel-hironobu-sakaguchi-fantasian-1851749344

But his next project will apparently feel even more closely inspired by one of his old franchise’s peak games. “It’s generally going to follow a similar style to my previous works, and it’ll be something that can be a successor to Final Fantasy VI in a good way—our goal is to create something old but new at the same time,” the veteran creator recently told The Verge. “It’ll be part two of my farewell note.”

Apparently, "part one" was a game called Fantasian Neo Dimension, which totally flew under my radar.

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I'm working on an essay titled "Crow Country is a game about climate change," which is about exactly what it says on the label. To get screenshots to use for the essay, I'm once again replaying Crow Country, and once again I find myself concerned by the outfit the player-character wears to the abandoned amusement park filled with rusty metal, stagnant water, and zombies. I would feel more comfortable if she paired her miniskirt with some thigh-high boots, I'm just saying.

As an antidote to the horrors visited on this poor girl's bare legs, please enjoy some animated gifs of Leon Kennedy dressed like Lara Croft.

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Wandering Through Dreams and Stories: A Reflection on Yume Nikki and Ihatovo Monogatari
https://innerspiral.lol/blog-entry-17

It’s funny because, now that I’m older, I can see how Yume Nikki was almost rejecting, like, the whole structure of what we think games should be. It didn’t ask you to solve anything or achieve some big moment of triumph. Instead, it just said, “Here, take this weird, unexplainable world, and figure out how you feel about it.”

This is a very cool little blog btw. I've amassed a tidy collection of video game blogs like this, but it's tough to keep up with them. I'm thinking about kicking off 2025 by finding a new browser-based RSS feed reader service that actually works on mobile. I'm pouring another one out for Google Reader and Feedly, you were loved and you are missed.

ETA: It's not perfect, but I like Inoreader: https://www.inoreader.com/
rynling: (Terra Branford)
Beacon Pines is an isometric narrative adventure game that takes about four hours to finish. You play as a 12yo boy named Luka who decides to explore a mysterious abandoned factory over summer break and accidentally uncovers the dark secret of his quiet mountain town in the process.

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If it feels like I’m being overwhelmingly positive about Beacon Pines, that’s because this game is genuinely very good. The writing and art are perfect, and the gameplay is exactly what it needs to be.

Beacon Pines is short, inexpensive, and accessible. If you’re a fan of Night in the Woods, or if you’d like to play a game like Night in the Woods in a more compact form, I’d definitely recommend giving Beacon Pines a shot. Since it comes off a bit like a generic cozy game on its Steam page, I had no idea Beacon Pines would be this interesting, but it’s an amazing treasure of a game.
rynling: (Default)
Apartment Complex
https://kinerus.itch.io/apartment-complex

Apartment Complex is a short and free-to-download narrative exploration game set in a mostly abandoned apartment building. The only human occupants of this building are its two landlords. You play as one of the owners, who is middle-aged, jobless, and depressed. In an effort to do something with his life, your character takes it upon himself to check in with the tenants, who are not even remotely human.

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From its eye-catching color palette to the dry tone of its humor, Apartment Complex makes me nostalgic for Welcome to Night Vale in the best possible way. This is a chill and creative game about monster friends and postmodern malaise, and honestly? It’s super relatable.

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