rynling: (Cool Story Bro)
After writing a review of the book Monster Kids, I got super nostalgic for Pokémon, so I brushed off my copy of the 2018 game Pokémon: Let's Go, Eevee. Along with Let's Go, Pikachu, this is a remake of the original Pokémon Red and Green with beautiful Nintendo Switch graphics in which you make use of a simple mechanic based on Pokémon Go to capture monsters.

Read more... )

The Pokémon: Let's Go! games are simple and elegant, and I guess you could say that they're perfect for Pokémon fans who have outgrown the more tedious elements of the series gameplay. And honestly? In terms of graphics, this set of games looks way better than Pokémon Scarlet and Violet.
rynling: (Default)
My favorite generation of Pokémon games is Sword and Shield. Hands down. I didn't play those two games for as many hours as I played previous generations, but only because I am no longer an insane completionist.

After that, I really like Sun and Moon. This is probably because I was going back and forth to Hawai'i for work fairly often at around the time they came out, but it doesn't hurt that they're fun (and short!) games with an interesting set of themes and characters.

Sun and Moon are also the generation where you could start going wild with dressing up your character, and that is exactly what I did. At first, my character had a very "classic" and preppy look. Then one of the NPCs was like, "I'll give you a special item if you show me the most colorful outfit you have." Just for laughs, I put my trainer in the worst clothing I could find. The absolute worst. Everything was bold patterns in bright clashing colors. And you know what? It was amazing.

That was when I realized: I can dress like this in real life.

So every summer I make it my mission to be a walking OSHA-certified neon recycle bin. I usually go straight for flip-flops, but I have made a thrilling discovery.

Behold! Botanical-pattern boardwalk loafers:
https://www.heydude.com/products/wally-funk-oasis-blue
https://www.heydude.com/products/wally-h2o-sail-on-sailor
https://www.heydude.com/products/wally-tropical-light-blue
rynling: (Default)
Can We Talk About Pokémon Legends: Arceus' Shockingly Dark Tone For A Second
https://kotaku.com/pokemon-legends-arceus-alpha-pokemon-tone-nintendo-swit-1848478468

Another lady, meanwhile, says she’s heard that there’s no seasoning quite like starvation, and while she says it with a chuckle, I don’t think she’s 100% joking. Certainly not when your private quarters happen to have a sign near your bed to the effect of, “life is hardship but you have to suck it up.” And sure enough, there’s a different old lady who, upon meeting, immediately scolds you and says that the town won’t be feeding any freeloading strangers like you. Lady, I just fell out of the rift in the sky and I have no idea what’s going on but Christ, OK.

I've been reading a bunch of interesting essays about this game, but I still don't think it's for me, at least not right now. I might come back to it in March or April, when I'll hopefully have more time to spend with video games that don't immediately deliver the sort of narrative-driven experience I'm craving at the moment.
rynling: (Cool Story Bro)
One of the things I will forever love about Final Fantasy XII is its sidequests. I love doing monster hunts for people in order to learn more of the game’s lore, and I enjoy the task of defeating a certain number of whatever monster to unlock more of its bestiary. I love this aspect of Hollow Knight, and I love this aspect of Hades, and this aspect of Breath of the Wild (such as it is) is the only reason I replay the game so often.

Pokémon Legends Arceus seems as though it would be the perfect game for me, but I’m not enjoying myself. Your job is basically to catch or kill a lot of pokémon species in an open-world map, but there’s no real overarching narrative or deep lore (outside of the standard Pokémon storyline) to make this worthwhile. Also, I hate to say this, but the game isn’t visually interesting. I was looking forward to seeing the Pokémon universe’s equivalent of the Meiji Period, but there’s not much there.

Idk, Pokémon Legends Arceus feels like a spin-off game that just doesn’t have the same level of charm and detail and originality as the main series.

Or? It could be that I recently played Pokémon Shield and Pokémon Shining Pearl, and that I’m a bit Pokémon-ed out at the moment. It could also be that I just haven’t gotten far enough in the game for it to have gotten interesting. I think it might also be the case that I usually get hyped up about the Pokémon games through the fandom, and Tumblr is all but dead while Twitter’s algorithm isn’t showing me anything I want to see right now.

Maybe I’ll come back to Pokémon Legends Arceus in the summer. Maybe. Meanwhile, now that Dark Souls is available on the Switch, maybe it’s finally time to give that series a shot...?
rynling: (Terra Branford)
I was looking into this some more, and I came to the conclusion that the protagonist's house in Postwick is definitely based on Beatrix Potter's farm in Cumbria.

I had a very good cry when I realized that the botanical illustrations Potter fought all her life to be able to create inspired a bunch of artists from Japan to come along 150 years later and make an entire immersive game about being a naturalist who roams around the Lake District.

That's just really beautiful okay.
rynling: (Default)
I started writing a story about Sonia from Pokémon Sword and Shield. I just think she's neat.

I was doing some research, and a lot of people think that the town you start out in, Postwick, is based on the town of Keswick in the Lake District. It's halfway between Edinburgh and Manchester, and about forty minutes north of where Beatrix Potter lived.

The village where Potter's farm was, Near Sawrey, borders on a woodland area called Grizedale Forest, which apparently contains the stone ruins of an abandoned estate, as well as a few installations of contemporary megalithic art. I think it's probably more likely that the Slumbering Weald next to Postwick is based on Sherwood Forest, but that's four hours south and in a different climate zone. But then again, none of this is real (except in my heart, where pokémon will always be real), so it doesn't matter except in terms finding of cool photo references.

Anyway, I'm generally not a fan of cutesy and twee art, but I actually love Beatrix Potter. I never knew about her until I went to an exhibition of her watercolor botanical illustrations in Tokyo, and her biography was the first book I read from cover to cover in Japanese. Potter was an absolute feral queen, and I respect and admire her so much. I would love to visit the Lake District myself and like, idk. Appreciate the sheep and paint some mushrooms.
rynling: (Default)
Things I like about Generation IV:

- The graphics and monster designs are very cute.

- The music is distinctive and catchy.

- This generation introduces Budew and Pachirisu, two absolute baby-faced murder machines.

- The Sinnoh Champion Cynthia, who offers one of the only legitimately difficult matches in the series.

- Although Ruby and Sapphire take steps in this direction, Diamond and Pearl are the first pair of games to lean into the specificity of their setting. Because the games are set in Hokkaido, you get things like coal processing plants and museums, shiny new wind turbines next to abandoned coal-burning power plants, wildflower fields and a robust system of berry crossbreeding, and nods to the co-existence of newer Yamato belief systems with older Ainu mythologies. I think this is the first generation where you really get a sense of the games’ setting and worldbuilding, and it’s lovely.

- Flint and Volkner are husbands.

- Did I mention how much I love Cynthia.
rynling: (Silver)
I’ve spent the past two months replaying Pokémon games. What I enjoy about these games is that:

(a) They are very stupid,
(b) they are very cute, and
(c) they are absurdly fun to play.

I’m currently playing Pokémon Moon, which is about teenage lesbians in Hawai’i, and Pokémon Shield, which is about British football hooligans.

The metastories of these games are actually quite interesting. Pokémon Sun and Moon is about how the activities of scientists intent on “preserving natural heritage” without consulting native Hawai’ians are fucking up the environment, while Pokémon Sword and Shield offers a critical commentary on the extreme corporatization of sport. Sword and Shield also tackles issues of race and class from a British perspective and takes a nuanced approach that doesn’t designate heroes and villains or offer clear solutions.

I sort of want to write about this, but I know the response is going to be “why are you overanalyzing these cute and stupid games.” Which is fair.
rynling: (Cool Story Bro)
About a year ago, I mass-unsubscribed myself from everyone on AO3 during a dark moment. I was having trouble writing, and it frustrated me to see other people being productive.

So yesterday I went to check on the page of someone I used to follow, and I realized that they've been busy writing dirty filthy porn about Chairman Rose from Pokémon Sword and Shield. I was like, "God I love that man in a tracksuit," and they were like, "Damn I love the way it shows off his lovehandles," and for a brief and shining moment there was perfect understanding in the universe.

To be super 100% honest, I don't think being into "chubby" people is a fetish. Rather, I find myself attracted to people who look like real humans instead of like celebrities. I know a statement like this doesn't carry much weight when you're talking about characters in Pokémon games, but still. Everyone on social media has been gushing over how hot the Link in the new Zelda trailer is, and I'm like, "My what a sweet young man, someone should knit him a sweater." Meanwhile, I'm also like, "But what if Chairman Rose and the mob boss from the first Pokémon game hatefucked?"

I think someone should probably take these games away from me, but at the same time, I feel like having memorized the names and stats and movesets of hundreds of pokémon when I was a kid should have some sort of payoff for me as an adult.
rynling: (Terra Branford)
I saw a Chandelure gijinka on Twitter, and damn.

https://twitter.com/cynphonium/status/1070873019416043520

This is so specific to my set of interests that I feel almost offended 1.6k other people liked it.
rynling: (Default)
I did a deep dive into the Pokémon SwSh fandom and found two disturbing things.

First, people apparently want to fuck the monkey. The less said about this the better.

Second, Chairman Rose is commonly depicted as either someone who forces gym leaders to have sex with him for sponsorship deals or a gross and slimy “does charity work at orphanages solely for the purpose of grooming young children” pedophile.

Aside from some spicy art on Pixiv that was posted shortly after the games were released on what are clearly fetish accounts (and god bless them, I am not judging), I cannot for the life of me figure out why this is.

I don’t think I’m reading too much into the games (or “villain apologizing,” or whatever) when I say that Rose comes off as a dumb jock who somehow managed to get rich because people like him. If I were to read into the games a bit, I would say that Rose comes off as a dumb jock who somehow managed to get rich because the sports-related charity work he does serves as a charismatic public face for his corporation, which has been allowed to become a monopolistic conglomerate because the socialist utopia of the Pokémon universe apparently has no legal structures in place to prevent this from happening (which we know because it keeps happening).

Rose spends most of the game radiating doofus dad energy only to become stupidly obsessed with a stupid plan that he stupidly carries out at a stupidly inappropriate time. Really, Rose is right there with Archie and Maxie on Team Pokémon Villains Doing Stupid Things For Stupid Reasons.

Rose isn’t a creep; he’s a sweet man who means well but has too much money and, despite being obviously brilliant, is kind of dumb.

I feel like there’s more to the character, but I’m not going to write paragraphs of meta about a pokémon villain who thinks it’s a good idea to walk around in public in white Crocs.

As an aside, I think it’s really cool that Haruko Ichikawa (the artist who draws one of my favorite manga, Land of the Lustrous) created Rose’s character design. Ichikawa is also responsible for the gorgeous design of Rose’s collaborator Oleana which might explain why I want her to step on me.
rynling: (Default)
I started playing Pokémon Sword on December 4, and I beat the game last night. It took a little more than 42 hours, which is the result of me playing about half an hour a day for the past two and a half months.

I feel like I spent most of my time with Pokémon Sword goofing off in the Wild Area, dressing my character in ridiculous outfits, and figuring out to make truly bizarre unique league cards. I really enjoyed myself.

What I appreciate about this generation of Pokémon games is that, partially thanks to the open-world style Wild Area, the player can create a diverse and balanced team from the start, which means that you can set up your team within two or three hours and then not have to worry about level grinding or otherwise catching up under-leveled pokémon. All the creatures on my team were at level 70 at the end of the game, and they’d all been with me since the first gym battle. I caught 225 species of pokémon without really trying, but it was just for fun.

Compared to previous generations, Pokémon Sword and Shield don’t have much of an overarching story, but I love the location and the characters. I played about half of the game in handheld mode and the other half on my television. I’ve always wanted to play a Pokémon game in widescreen high definition, and this was everything I ever dreamed of. Each of the towns and cities is gorgeous, and the big stadium battles are phenomenal. The major characters have all sorts of interesting microexpressions and small animation flourishes that help you get a sense of their personalities, and their designs are attractive and eye-catching.

It will probably not surprise anyone that I have a crush on Chairman Rose, who tries very hard to be evil but comes off as goofy and adorable. Early on in the game, Rose shows up “incognito” to have lunch with your character at a fancy restaurant in one of the most fantastically Eurotrash outfits I have ever had the pleasure to behold. I was so inspired by his ridiculous combination of sportswear and beachwear that I spent the entire game hyper-focused on earning money so that I could buy clothes and achieve the same glorious antithesis of style.

By the time the player has their final showdown against Rose in the creepy ambient glow of shattered test tubes with a “One-Winged Angel” style choral piece as the BGM, my character was a complete and utter eyesore. I hope Rose was proud of me.

Aside from Rose, my favorite character is probably Kabu, who has a lot of good lines about supporting young people and how you’re never too old to improve your game or try new things. I’ve seen some interesting work from people who ship Kabu with Raihan, but I’m a fan of Leon/Raihan, which is a bit basic but more my speed and I may be writing fanfic.

I had a lot of fun with Pokémon Sword. I recently saw – on Twitter, I think? – someone say that there are three main genres of video games: Men With Guns, It’s About Depression, and Nintendo. I totally get that, and I appreciate that Pokémon Sword is a strong “Nintendo” game in the sense that it doesn’t take itself too seriously and allows you to play it in whatever way you like. I’m not super-invested in the DLC, but I think it might be nice to return to the Galar region when new content is available this summer.
rynling: (Terra Branford)
I'm playing Pokémon Sword slowly, just a little every day, and I'm enjoying myself.

I've finally gotten around to the Motostoke Gym battle. I love how Kabu stands beside you as you walk onto the pitch, and I teared up when he said, "We adults will be the pillars for you to build on."

This game is so wholesome, and it's wonderful.
rynling: (Gator Strut)
There have been a lot of people criticizing the new Pokémon game coming out on Friday. I believe everything I've read, and I totally understand why people are upset.

But honestly, I don't care. I will buy the game and play it anyway, and I'll probably enjoy it.

At this particular moment in my life I don't need high art; plain old escapism will do me just fine.
rynling: (Default)
Thrill of the Hunt
https://medium.com/mammon-machine-zeal/thrill-of-the-hunt-68ebaaf1e339

We go to the sushi restaurant where I ate my welcome dinner on my first night, so I feel well-versed when it comes to using wasabi and ordering sushi, which glides down the conveyor belt on small race cars. They ask me questions about myself, but I otherwise defer to them, observe the space they create before deciding how I should contribute.

And then we drive around town. We stop at the culture center to play this game that I’ve had to download again. It’s just been released in Japan, and what were quiet nights now bustle. People are on bikes or on foot or in cars with their hazards flashing. This is the nightlife. We walk through neighborhoods in search, looking for virtual creatures that are new or rare. We venture to a park. We park in front of a Buddha statue and walk down an unlit dirt path.
 
This is a great piece of writing, and I could honestly read an entire anthology of essays about various people's experiences with Pokémon Go.

I love how the "gaming memoir" has emerged as a genre of creative writing. I'm not particularly interested in the idea of video game novelizations (outside of fanfic, of course), but I think it would be lovely to have more nonfiction books and essays about single video game titles from a personal perspective.
rynling: (Default)
I enjoyed Pokémon: Let’s Go, Eevee! so much that I ended up returning to Pokémon Sun to play through the postgame content. It took me 45 hours to finish the game, and I think I did just about everything I can do after that (not counting the competitive battle systems), bringing me to a total of 53 hours.

I only caught 115 pokémon. I’m sure that I could spend many more hours filling my pokédex, but I think I’m good. Up until about five years ago I would log close to a hundred hours on each of these games, and never once did I ever complete a pokédex. You need a solid management strategy and an extended support system to do something like that, and that’s not why I play video games.

I don’t have anything new or interesting to say about the game. It’s still reasonably fun but needlessly complicated, and my cute team of cute animals is still very cute. The main characters are still loveable, the villains are still fantastic, and the teenage lesbian love story is A++++++ forever.

Also, the strategy guide for Pokémon Sun and Moon is really nice! I appreciate that the Pokémon Company (which publishes these guides directly) is putting effort into making handsome books that include character art, creator interviews, and peripherals like bookmarks and maps. I usually don’t go in for game merch – I don’t even have that many amiibos – but I think I’m probably going to order the shit out of a special edition guide if they release one for Pokémon Sword and Shield.

Speaking of which, I was planning on spending some time in the UK this summer, but I’m going to have to cancel everything if the assholes in charge of Brexit don’t figure out what they’re doing. If the next set of Pokémon games is the only way I’m going to be able to visit the UK for the next couple of years, then I might as well make the best of it. Even though the real world is terrible, I’m heartened by the fact that we’re at least capable of imagining what a functioning utopia would look like.
rynling: (Default)
I don't think Pokémon: Let's Go, Eevee! cured my depression; but, if any game could, it would be this one. It's so positive and utopian, and the pokémon interaction mechanics healed my soul.

It took me 37 hours to finish the game, which brought me to a grand total of having caught 107 pokémon. I'm pretty sure I could get all 152 if I spent another 10 hours working at it, but I feel satisfied with what I have now.

What I appreciate about this game is how simple it is. Pokémon Sun and Moon featured a lot of needlessly complex gameplay systems geared toward professional "trainers" seeking to maximize their competitive potential. Even though it wasn't necessary to engage with all of these systems, I found their presence overwhelming in the sense that there is A LOT of information that the player constantly has to keep in mind or actively filter out while playing. I'm therefore grateful that Let's Go Eevee did most of the filtering for me, bringing it down to roughly Animal Crossing levels of manageable.

I also like the new pokémon capture system, which is an adaptation and improvement on that of Pokémon Go. On one hand, the simple motion controls mean that it's difficult to play Let's Go Eevee on public transportation. On the other hand, you no longer have to go through a twelve-step process to catch a damn Pidgey. The new experience-gaining and leveling system works well too.

The main problem with the game is that you can really only gain experience by catching wild pokémon, a process that requires pokéballs, which require in-game currency. Since you can only get a significant amount of currency by battling other trainers, and since each trainer will only battle you once, there's a limited amount of money in the game, meaning that you can only do so much level grinding. Since your resources are limited, you're kind of stuck with the first five pokémon you choose to develop (plus Eevee or Pikachu). This never becomes a serious problem while you're making your way through the story, but it also means that there isn't much room for experimentation or exploration of the game systems.

It's worth saying that the graphics are gorgeous and the music is delightful. I'm more or less using my Switch as a handheld console these days, and it's everything I ever wanted a handheld console to be. I'm looking forward to Pokémon Sword and Shield, and while I wait I am very much enjoying the memes.
rynling: (Terra Branford)
"Everyone's smiles shine so brightly. Those smiles led us to so many other people. And those meetings will lead us to a bright future. I'm so glad I got to meet everyone. I'm so glad I got to meet you."

- Lillie

Pokémon Sun is such a sweet and gentle game. It only took me about 45 hours to finish it, but I spread it out over ten months because the world of the game was a surefire source of happiness and joy. Breath of the Wild was a lot of fun, but Pokémon Sun healed me.

As I wrote when I started the game (link), Pokémon Sun is an unapologetically positive model of what a postcapitalist utopia might look like. Money isn't much more than a game token, everyone's needs are met, and there is no scarcity; jobs pay well, leisure is abundant, and volunteerism is common. There is a state, but it only exists to provide basic services. The villains in the game are aberrations that have to be tolerated as a byproduct of the functioning of the local market system, which is driven by individual interests. Basically, even in a postcapitalist system with no scarcity, some people will still insist on behaving according to capitalist ideology, and those people will create problems for everyone else if someone doesn't talk sense into them.

What I especially appreciate about Pokémon Sun is that it repeatedly emphasizes the message that everyone's talents are valuable. Success is achieved through cooperation and mutual support, and the goal is not to "get stronger" but to develop one's unique strengths. The character Lillie is a good example of this value system. She wants to get stronger at the beginning of the story, but gradually she finds the courage to resist the expectation (enforced by one of the game's villains, who happens to be her gorgeous and fascinating mother) that there is an absolute standard to which she should aspire. That being said, Lillie isn't content to "be herself," as she acknowledges that change isn't something to be afraid of, and she makes a firm decision to direct her own character evolution by setting her own challenges.

If you choose to play as the female protagonist, the relationship between this protagonist and Lillie is the most pure and perfect thing I have ever seen in a mainstream game. I'm actually really surprised that Nintendo allowed this, considering how gay it is.

The people who wrote the entries in the pokédex are complete savages, though. That shit is dark, and whoever is responsible for it needs to reflect on their life choices and think about what they've done.

Paris FAQs

May. 18th, 2017 06:13 am
rynling: (Gator Strut)
Are there a different set of Pokémon that appear in Pokémon GO?

No, unfortunately not.

Are you really still playing Pokémon GO?

I don't know... Maybe?

What level are you at?

I'm at level 30, the old level cap. I told myself I would quit when I got this far.

How's that working out?

Okay look, I love Pokémon, that's a normal healthy adult mindset.

Why didn't you bring your Nintendo 3DS with you?

I thought I would be working and not wasting time on games.

Games like Pokémon GO?

Listen there are a lot of Pokéstops here, it's culture, I am becoming cultured.

Is there a lot of culture in Paris?

There is a fucking ton of culture, I'm almost at level 31.
rynling: (Gator Strut)



That Pokeyman Thing is a twenty-minute browser game that was put together partially in response to an interview with Werner Herzog in which the dude totally does not understand Pokémon Go.

To me, as someone who is still keeping up with Pokémon Go, That Pokeyman Thing captures the experience of playing the game quite well - it's more than a little stupid, but it's actually kind of fun, and it does encourage you to leave the house and explore your neighborhood. I usually hate WASD games, but this one is well written and well programmed, and as an added bonus the music is super catchy.

I'm on Level 27 in Pokémon Go, if anyone cares. I have been on Level 27 for months.

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