rynling: (Mog Toast)
Somehow I’ve managed to accomplish all of my nonfiction writing goals for spring. I still have a month left in the season before I move on to my big summer projects, which means that I have time to write two bonus essays. Here’s what I’d like to do:

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rynling: (Default)
Final Fantasy Button Up Shirt
https://www.etsy.com/listing/1380607278/final-fantasy-button-up-shirt

I was looking for references for an aloha shirt that my Jenova monster might wear, but now I'm tempted to get one for myself. (They have a Korok shirt too, but it's not as cool as this one.)
rynling: (Default)
He has a PhD in Fashion ✨

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rynling: (Terra)
I finished my Aerith story. Huzzah!

After closing that document, I immediately opened a new one. This is the story title:

"What if you romanced one of the failed Jenova experiments in Nibelheim?"

These are the tags: Mundane Strangeness, Bizarrely Canon Compliant, No Horror Only Wholesome

I'm writing in second person, and I don't care if it's cringe. I'm having a great time.
rynling: (Cool Story Bro)
I’ve been doing some Final Fantasy VII lore research for my Aerith story while trying to figure out the timeline of events prior to the beginning of the game. Like, how old was Aerith when she and her mother escaped from Shinra in the Remake timeline, and when was she first introduced to the church in the Sector 5 slums, that sort of thing.

What I ended up finding, on an absurd level of detail, was Cloud’s timeline. He was recruited by Shinra when he was 13, and he left for Midgar a few months later, shortly after he turned 14. Apparently, recruitment at this age is common, as joining the military is like going to high school. If 14yo kids don't join Shinra in some capacity, this is when they find a job and start working full-time.

Not much to say about this, besides damn. That’s fucked up.

Also, apparently the game uses the Western calendar dating system, with Cloud having been born in 1986. It’s weird to think of him being my age, but I guess FFVII is technically historical fiction set in 2007.
rynling: (Gators)
I was replying to a comment on a Final Fantasy VII story when it occurred to me that I would love to live in Nibelheim. I'm given to understand that it was a tough place for Tifa to grow up, but it would be perfect for me as an adult. It's got everything: big beautiful houses, a small but supportive community, lots of nature, and even a genuine haunted house with a cursed basement library.

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Anyway I just think the monster and the reader should kiss.
rynling: (Terra)
To my Phoenix Down Exchange partner,

Thank you so much for offering to create a story for me!

I love explorations of how characters are shaped by their environments, and I want to dive deep into fantasy worlds to get a sense of what it’s like to live there, from wholesome to horror.

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Please allow me to expand on my requests...

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rynling: (Terra Branford)
Final Fantasy Creator Has One More RPG In Him, Calls It A 'Successor' To Final Fantasy VI
https://kotaku.com/final-fantasy-6-sequel-hironobu-sakaguchi-fantasian-1851749344

But his next project will apparently feel even more closely inspired by one of his old franchise’s peak games. “It’s generally going to follow a similar style to my previous works, and it’ll be something that can be a successor to Final Fantasy VI in a good way—our goal is to create something old but new at the same time,” the veteran creator recently told The Verge. “It’ll be part two of my farewell note.”

Apparently, "part one" was a game called Fantasian Neo Dimension, which totally flew under my radar.

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rynling: (Gator Strut)
After leaving the opening town of Kalm, I got sidetracked with sidequests. Unfortunately, I haven’t actually managed to complete any of them. The world map is enormous. Even with a chocobo, it takes forever to get anywhere. Since you can fast travel, I think I’m going to go ahead and progress the main story and see how that goes.

Anyway, something that’s stuck with me is how Tifa confronts Cloud after he tells his version of the story about what happened in Nibelheim. She’s basically like, “After I was injured and almost died, I had to go through months of hospital stays and physical therapy, and where the fuck were you?”

Good for her. And also, I appreciate that she admits to dealing with chronic pain despite being very physically fit. Just because you’ve got your shit together doesn’t mean your disability isn’t real.
rynling: (Terra Branford)
It's difficult to say for sure, but I think I like this game. If nothing else, my crush on Aerith continues to grow with each passing day. I'd like to write two short fics:

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rynling: (Terra Branford)
I also appreciate the scene between Barret and Tifa after Shinra brings the Sector 7 plate down on the slums. Tifa is in shock and on the verge of a breakdown, and she says something like “this is all our fault.” Barret hugs her while at the same time talking good sense, saying, “You can’t let yourself think like that. Whatever may have come before, it’s Shinra who pulled the trigger.”

Barret and Tifa have their differences, and they butt heads regarding Avalanche's goals and methods in multiple scenes. Still, they support one another when it matters, and they never forget that they’re fighting the same enemy. I didn’t expect to encounter such a healthy model of a progressive resistance movement in a commercial video game, but here we are.

Tifa and Barret have great chemistry in the Final Fantasy VII Remake, by the way. I would happily play a prequel game (maybe along the lines of Teardown) where the two of them are ecoterrorist buddies who do crimes in Midgar.

Also, I think the English-language voice actress nailed Aerith’s personality in the Remake. She seems sweet on the surface, but she’s 100% set on getting her way, and she can be super passive-aggressive when she runs out of patience. She has goddess-tier powers, and she has an appropriate level of self-confidence to match. I feel like the original English translation struggled with her voice (which is surprisingly masculine-coded in Japanese), but she shines as a character in the Remake. I am so in love.
rynling: (Gator Strut)
To give an example, in the building where I'm currently teaching, this is what the main utility access corridor looks like...

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...and I love that Final Fantasy VII Remake provides a true and accurate reflection of spaces like this.
rynling: (Terra Branford)
Something I love about the Final Fantasy VII Remake is that it features a giant sprawling sewer level. It also has one of my favorite video game mechanics, which is raising and lowering sluice gates to adjust the water level. And then, a bit later in the game, you get to go back to the sewers and explore an entirely different section. It's a dream come true.

The atmosphere is great too. More than anything, FFVII Remake is about exploring urban infrastructure, with a strong emphasis on utility access tunnels. I'm the sort of sicko who downloads floorplans of academic buildings, prints them out, and then goes through the entire space with a highlighter to mark where I've been on the map; and I've seen some interesting access tunnels over the years. FFVII Remake captures the gritty liminality of those spaces perfectly, and I'd like to think that its sewer level is more or less what real urban sewers look like. Essentially, they're utilitarian workspaces filled with pipes, but they also serve as dumping grounds for everything the municipality doesn't need, from old postboxes to old fax machines to crates of document binders to... more pipes.

I also appreciate Barret's running commentary about safety hazards and how nothing in the sewers would make it past an OSHA inspection. Something I've always loved about Barret is that he's essentially an OSHA officer who finally snapped, and I'm extremely amused by how the FFVII Remake leans into this.

Anyway, FFVII Remake definitely has one of my personal top five sewer levels. It's wonderful.
rynling: (Default)
I downloaded Final Fantasy VII Remake: Intergrade onto my Steam Deck, and I've really been enjoying it.

I think the problem I had with this game when I first tried to play it on PS4 was that I was taking its story too seriously and trying too hard to engage with its gameplay systems. What you really need to do with this game is accept it for what it is and let it wash over you. Most of the early chapters are interactive cutscenes, and that's okay. FFVII Remake only becomes an actual game about ten hours in (when you get to the Sector 5 Slums), and it's only at that point that the combat system becomes more than just mashing buttons.

My thoughts aren't complicated. Essentially, the shiny character action game that everyone says is fun is indeed shiny and fun. 10/10, no notes.
rynling: (Gator Strut)
It's also worth noting that Mara is visually modeled on Tifa. I don't have any feminist objections to girls walking around in miniskirts, of course, but the costume design still feels uncomfortable. I mean, that's not what I would personally wear to Rusty Nail Tetanus City, especially if there are zombies about.

I feel the same way about Tifa btw. There's just so much rusty metal in Midgar. And so many giant leeches.

Playing Crow Country made me irrepressibly nostalgic for Final Fantasy VII, so I downloaded the FFVII Remake on Steam Deck. I'm enjoying it way more as a handheld game than I did when I played it on PS4 with a big-screen tv; it's like the cringe is minimized. I also don't mind Tifa's clothing in the remake, as Barret has his own giant tits on full display. God bless.

What I propose is that we get some gender equality in survival horror as well. Specifically, I want Leon Scott Kennedy to have full frontal nudity. I want him running around swinging in the wind, because I think it's important to both the plot and the gameplay for the player to know why this character is referred to as Chad Thundercock on AO3.

ETA: Well, good news:
https://www.thegamer.com/resident-evil-4-remake-mod-nude-willy/
rynling: (Terra Branford)
Crow Country is a retro-styled 32-bit survival horror game that takes about four hours to play. What I love about Crow Country is its Story Mode, which removes all enemies and allows you to enjoy the game as an atmospheric adventure in an abandoned amusement park.

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Crow Country isn’t a cozy horror game; there’s no learning or friendship or beautiful autumn leaves or anything like that. That being said, the horror elements are very mild. Despite the atmospheric creepiness of its setting, Crow Country is less of a horror story about zombies and more of a speculative fiction story about how we as individuals process the reality of climate change. I’d actually love to write an essay about this sometime soon.

I wasn’t expecting Crow Country to be so fun to play, or for it to be so creatively designed, or for its story to hit so hard. I have zero patience for stupid "intentionally inaccessible" retro game bullshit at this point in my life, but Crow Country is all killer no filler. Since it’s so short and inexpensive, I’d recommend the game to anyone who’s interested. Even if you’re not into abandoned amusement parks, Crow Country is the return to Final Fantasy VII’s rustpunk city of Midgar that you didn’t know you needed.
rynling: (Cool Story Bro)
I played the opera scene in the FFVI pixel remaster last night. It was painful. I don’t know what they were trying to achieve by having an untrained singer do a voiceover in English, but I thought I was going to die of secondhand shame. On top of the horrible lyrics and poor performance, the vocals were autotuned and tinny. It’s the aural equivalent of a crusty low-res jpeg generated by AI. Poor Celes.

What makes this even more painful is that I have very fond memories of an amazing orchestral arrangement called Grand Finale: https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI:_Grand_Finale

Anyway, I started playing Animal Well. I’m not sure it’s for everyone, and I’m not entirely sure it’s for me, but it’s quite interesting. It reminds me of Hyper Light Drifter in how stylish yet opaque it is. I also get the sense that it’s like Hollow Knight in that it’s going to be frustrating until it clicks. So far, the primary selling point is that the entire game is a sewer level, which I appreciate. There’s so much moss.
rynling: (Terra Branford)
For the sole purpose of low-stakes escapism, I started playing Final Fantasy VI Pixel Remaster on Nintendo Switch again. I picked up where I left off, which was right outside Zozo. Zozo has always been something special, but the remaster team really went out of their way to polish it even more.

I guess I've lost a sense of the pacing of the early Final Fantasy games, and I was surprised to be in and out of Zozo in fifteen minutes.

I wanted to spend more time in that sort of grungy postmagical rustpunk world, so I started Ender Magnolia again from the beginning. The game is still in early access on Steam, so only the first three hours are available to play. But man, what a marvelous three hours. I think I like Ender Magnolia even more the second time around. It's so nice to have such a meticulously constructed Metroidvania that's moderately challenging without being brutally difficult.

I went through all of the available content in Ender Magnolia in one sitting, and now I don't know what to play next. I'm thinking about Animal Well: https://www.animalwell.net/
rynling: (Terra Branford)
While I've been writing the essay about Ender Lilies, I realized something interesting about its sequel, Ender Magnolia. Ender Magnolia is currently only available in an abbreviated early-access version on Steam, so I can't say anything definitive, but the game has a lot of subtle (and not-so-subtle) references to Final Fantasy VI.

What's really cool to me is that I think Ender Magnolia is meant to be speculation on what the world of Final Fantasy VI was like in the immediate aftermath of the War of the Magi. That's something I've always wondered about, and it's cool to see that fantasy realized in such a visually beautiful game that's also a lot of fun to play (and, mercifully, not punishingly difficult). Also sword lesbians
rynling: (Cool Story Bro)
I tried to play a few retro JRPGs during the past year, and I bounced off almost all of them within the first hour. Meanwhile, even though I’m now able to see more of its limitations, I’ve been having a lot of fun with Final Fantasy VI Pixel Remaster. I know that not everyone has the resources to create FFVI, so I started playing Final Fantasy Mystic Quest in order to think about why this simple-as-bricks game works while so many contemporary retro JRPGs don’t. Here goes:

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