rynling: (Gator Strut)
After leaving the opening town of Kalm, I got sidetracked with sidequests. Unfortunately, I haven’t actually managed to complete any of them. The world map is enormous. Even with a chocobo, it takes forever to get anywhere. Since you can fast travel, I think I’m going to go ahead and progress the main story and see how that goes.

Anyway, something that’s stuck with me is how Tifa confronts Cloud after he tells his version of the story about what happened in Nibelheim. She’s basically like, “After I was injured and almost died, I had to go through months of hospital stays and physical therapy, and where the fuck were you?”

Good for her. And also, I appreciate that she admits to dealing with chronic pain despite being very physically fit. Just because you’ve got your shit together doesn’t mean your disability isn’t real.
rynling: (Terra Branford)
It's difficult to say for sure, but I think I like this game. If nothing else, my crush on Aerith continues to grow with each passing day. I'd like to write two short fics:

Read more... )
rynling: (Cool Story Bro)
I started playing the Final Fantasy VII remake, but I stopped because it was boring. I never went back to it, but my husband watched me play the game and apparently still remembers bits and pieces. The hosts of his favorite English Premier League football podcast all are playing Final Fantasy XVI, so he's watching me play that game too. Yesterday evening, as I was playing FFXVI, he asked me what happens to Jessie.

It took me a second to realize he was talking about the character in FFVII. I was like, She dies.

Then he was like, What happens to "sorry about your ass"? I was like, Wedge? He also dies.

He asked about Barret and Tifa, and I told him they'll be fine. Then he asked about Aerith.

I was like, damn. Should I tell him?
rynling: (Default)
The Vagueness of a Story: Vagrant Story's Plot Explained
https://www.rspodcast.net/articles/the-vagueness-of-a-story-vagrant-storys-plot-explained

Ashley Riot watches from just outside the manor. He now begins a new stage in his life. He must hide from the law, and from all of civilisation, lest his powers corrupt those around him. He is the Vagrant, and that was his story.

A friend recently reblogged (a gifset) from the 2000 FromSoftware game Evergrace, which I remember being beautiful and intriguing but very difficult to play. The postapocalyptic setting of Evergrace was like catnip for me, and I imagine that both its story and gameplay would be of interest to Dark Souls fans. Still, almost no one has written anything about Evergrace, even despite the fact that it was a global launch title for the PlayStation 2 and distributed fairly widely. Maybe I'll try to write about the game myself, idk.

Anyway, this made me think about my beloved Vagrant Story, which was directed by Yasumi Matsuno and published by Square Enix in 2000. I've actually been thinking about Vagrant Story a lot since I got into Dark Souls, if only because the tone and visual atmosphere of the two games are similar. Unfortunately, Vagrant Story was even more difficult to play than Evergrace, which is probably why not that many people remember it. It was also released during the same summer as Final Fantasy IX, which probably didn't help. I gave up on Vagrant Story almost immediately when it first came out, but I kept trying to return to it all the way through grad school. Despite watching other people's playthroughs, it was never entirely clear to me what the game's story was about.

I'm therefore really grateful for the essay I linked to above, which is fantastic. It seems like this blog is filled with good writing, and I'm looking forward to checking out a few episodes of the podcast as well.
rynling: (Terra Branford)
Something that I forgot to mention about Paranormasight is that one of the main characters, Tetsuo Tsutsumi, was made specifically for me. It's like Square Enix looked into my heart and said, "So you want Wind Waker Ganondorf in a suit with an acerbic sense of wit who is very good at his job but bad at everything else? Okay boss."

Read more... )

I'm also in love with one of the other main characters, Harue Shigima, a wealthy but depressed housewife. She has nothing to lose, so she might as well kill people. She's usually thinking about murder, and she's usually right. It would be an honor to be cursed by her.

Read more... )

And finally, I usually hate high school characters, but the ones in this game are all right. The third playable character, Yakko, is a sweet girl, but I especially like her friend Mio, who is short and round and not conventionally attractive. I wouldn't call Mio a "badass," because no one in this game is like that, but she's completely uninterested in bullshit. I would absolutely read a manga series about Mio's future adventures as a paranormal detective.
rynling: (Default)
Paranormasight: The Seven Mysteries of Honjo is a supernatural thriller set in the Honjo neighborhood of Sumida Ward in central Tokyo during the 1980s. This visual novel’s story is told via the intersecting perspectives of three main protagonists through a series of short episodes laid out along a story grid. Although you have some choice regarding the order in which you play the episodes, the story is linear, with minor branching paths leading to premature endings. Paranormasight has strong elements of horror, as well as a few jumpscares, but it’s sensitive about its use of mature themes and graphic visual imagery. Depending on how quickly you read, it should take about ten to twelve hours to unlock all of the endings.

Let me cut to the chase: I really enjoyed Paranormasight and would happily recommend it even to people who aren’t horror fans. The game only has a moderate level of interactivity, so I’m not sure it would appeal to people who dislike visual novels. That being said, Paranormasight is at the height of its genre, and it’s as well-written, well-illustrated, and intriguingly presented as a visual novel can get.

Read more... )
rynling: (Mog Toast)
I want to add that I very much appreciate when people spoil things for me. I only have so many days on this earth, and I need people to tell me when something is worth my time. For example:

Read more... )

I write a fair number of reviews, and I think about this issue a lot in very concrete and practical terms. There's always going to be a delicate balance between explaining what's interesting and compelling about a piece of media and allowing your reader the space to experience it for themselves, but I sometimes feel that the hand-wringing over "posting spoilers on the internet" may have gone a bit overboard.
rynling: (Terra Branford)
I beat FFXV Pocket Edition last night. In terms of gameplay, it gets very glitchy as it goes on, necessitating multiple hard restarts. In terms of story, it gets depressing and ends in the most ridiculous way possible. Nothing is explained, and no character arcs are completed. I can’t believe that’s the canonical ending of the game.

I mean, it isn’t, of course. The main PS4 game has multiple DLC packs that allow you to get the “true” ending. I feel that this demeans everyone involved, and I’m not interested.

I think my favorite parts of the FFXV franchise are, in descending order:

(1) the prequel series of anime shorts,
(2) the prequel CGI movie,
(3) the novel, and
(4) Pocket Edition, which is fun for a good ten hours before it gets glitchy and sad.

Read more... )
rynling: (Terra Branford)
Final Fantasy XV Pocket Edition is a drastically simplified version of the game for smartphones that was serialized across ten chapters in 2018. The characters are cute little chibis, and the open world has been replaced by a linear series of small maps. The voice acting remains the same, but there are no cinematic sequences.

Read more... )
rynling: (Default)
Vincent's father's name is "Grimoire Valentine."

Bless your heart, Tetsuya Nomura. Please stay awesome and never change.

Avalanche

Aug. 28th, 2021 09:00 am
rynling: (Ganondorf)
While reading about Final Fantasy VII, I’m also playing it on Nintendo Switch and taking a lot of screenshots. I feel like I’m actually seeing the game for the first time as I realize how much thought and care was put into all of the pre-rendered backgrounds.

According to the FFVII Remake, Barret’s group is an “independent cell” of a larger organization. In the original game, however, you really get the sense that Avalanche is just two very driven people (Barret and Tifa) supported by local hired help (Biggs and Wedge) and one socially awkward computer otaku (Jessie). Also, when Reeve is trying to convince President Shinra not to bring the plate down on Sector 7, he asks if it’s really necessary to destroy an entire section of the city just to take out an organization “with only a few members.”

I wasn’t able to study the details of the game’s pre-rendered backgrounds before, but now I’m realizing that there’s Avalanche graffiti on just about every available surface. When I’d previously played the game, I took note of the more visible pieces of graffiti and assumed that Barret spent a few years staging an underground PR campaign before he worked his way up to bombing a reactor, and that Avalanche enjoyed relatively widespread popular support below the plate. Now that I’m seeing how ubiquitous the Avalanche graffiti is, I guess it would make sense that the organization is larger than just Barret (and the group of hippies in Cosmo Canyon).

I always admired Barret and Tifa for standing up to Shinra and the Turks more or less on their own, but what they’re doing hits a little different if the story is that they’re extremists who left a larger organization in order to take more direct and violent action. I remember reading in an interview released with the FFVII Remake that the original dev team wasn’t thinking too hard about what “terrorism” actually entails back in the mid-1990s, and that subsequent real-world events inspired them to add more nuance to Avalanche’s goals and activities.

Either way, though, I think Barret is right about everything he says. Fuck the Shinra Corporation.

Loveless

Aug. 27th, 2021 08:30 am
rynling: (Cool Story Bro)
I’m digging into meta and commentary about Final Fantasy VII, and I’m realizing that there’s a lot I don’t know about the lore. To give an example, I knew Loveless was a stage play, but I never picked up on the fact that it’s based on an epic poem. To be fair, I think the only hint you get that this is the case comes very late in the game, and the translation doesn’t make it entirely clear what’s being referred to.

I guess a lot of the lore is only explored through “compilation” games like Crisis Core, which I have no intention of ever playing – not for any ideological reasons, but rather because I missed that era of gaming the first time around and don’t have any particular interest in returning to it.
rynling: (Terra Branford)


I applied to be a meta writer for Return to the Planet, an upcoming zine about Final Fantasy VII. This was my pitch:

I'd like to write an essay in the range of 1,500 to 2,000 words about the Japanese cultural context of the original release of Final Fantasy VII. Specifically, I think it would be interesting to situate the game within the "Lost Decade" of the 1990s, when the implosion of a real-estate speculation bubble caused the stock market to crash, resulting in an extended economic depression. It was during this time that the intelligentsia in Japan began to question the "Japan Inc." connections between the government and the corporate sector, and I see Final Fantasy VII as one of the defining works in this vein of social critique.

I'd therefore like to write about the game's depiction of the Shinra Corporation as a send-up of Japanese corporate culture, especially with relation to its effects on class inequality and environmental destruction, both of which were major concerns in progressive Japanese media of the 1990s. Essentially, I want to talk about how Barret was right about everything he said.

I think I'd like to write this essay even if I'm not accepted to the zine. If that ends up being the case, I'd probably pitch it to First Person Scholar, and then to a few other places (like Waypoint and Entropy) if they're not interested. Really, though, I'd just like to be on the Discord server for this zine.
rynling: (Cool Story Bro)
I had to block someone on Twitter last night.

I watched the trailer for Final Fantasy XVI and liked it. I liked it a lot, actually.

Read more... )

It's really insulting that someone would look at all the amazing and important work done by female and queer creators in the gaming industry, as well as all the powerful representation in both triple-A games and indie titles, and say, essentially, "That's not good enough because it does not interest me personally."

Like, I'm sorry that you feel the only place you can go for representation is a four-minute promo trailer of a game that more than likely won't be released before 2023.

But I couldn't say all of this in a Tweet, so I just blocked this person. If nothing else, it's super rude to invade someone's space for the sole purpose of engaging in performative wokeness.

That being said, the Harry Potter game can go fuck itself.
rynling: (Mog Toast)
Setzer is very gay in this one, just a big walking bisexual disaster.

It’s hard to find a voice for Setzer that isn’t inspired by someone else’s fanfic, so I’m writing him as a version of Balthier, if Balthier were a few years older and not still an insecure child at heart. This is not to hate on Balthier, because I love Balthier and appreciate the subtleties of how he’s written. Rather, I’m trying to be sensitive to the difference between someone in his early twenties and someone in his late twenties.

As a side note, this is exactly how I’d like to write the character Melchior in The Demon King – as someone who’s not super into adventure but sticks around anyway for the drama. He may not be the leading man, but he’s a strong support character and not-so-secretly everyone’s favorite.

For the record, Locke doesn’t appear in this fic. He’s not even mentioned. I’m afraid that, along with Tidus, Locke is one of the very few fictional characters who actually annoys me. I genuinely respect and enjoy the fan versions of the character (both characters, in fact) that people have created, but this is my story and I do what I want.

Meanwhile, I'm writing Terra as being very strange, sort of like a combination between Luna Lovegood and Bjork.

It’s my headcanon that, until she becomes human, Terra is most definitely not human. Not only does she have an uncanny appearance, but there are also significant differences in the way she perceives the world. Like, she can see colors outside the visible spectrum, sure, and then she can also see time. No one would ever know about any of this unless she says something completely bizarre and out of place, which she manages to do infrequently enough that everyone is surprised when it happens.

I wrote earlier that I couldn't say why FFVI in particular has been able to inspire such a large and active fandom community; but, if I had to guess, I would say that it probably has something to do with the richness and diversity of the characters. Every combination is a lot of fun.
rynling: (Terra Branford)
I have spent so much time during the past few years writing about horrible and difficult and unpleasant people that I forgot how lovely it is to write about someone who is thoroughly decent and good-natured.

Gosh I just really like Sabin a lot.

I’ve been dragging my feet on getting started with this story, and my entry point ended up being Sabin and Edgar having a conversation about geography. It’s a good conversation.

It’s weird that I can still remember the exact layout of the FFVI world map, as well as how everything shifts during the second half of the game. Somehow I still remember the layout of the Ancient Castle as well.

Just imagine how powerful I would be if I knew actual things about the real world instead of 16-bit video game geography and the movesets of several hundred pokémon.
rynling: (Mog Toast)
Final Fantasy VI – 1994 Developer Interview
http://shmuplations.com/ff6/

Most of my engagement with Final Fantasy VI fandom has been in the form of reading dōjinshi...

(I used to read a lot of dōjinshi, and I couldn't tell you why, but FFVI has a truly extraordinary community of dōjin artists who are still active to this day, even after many of them have gone pro.)

...and people kept referring to various bits of lore that occur nowhere in the game or its official extratextual materials. "Sabin is afraid of squirrels," for example, or "Edgar wears blue because that's the sacred color of Figaro."

I think I may have found the source of some of this lore. The two interviews collected in this post are both super fun to read, and it's wild to think that so many people on the FFVI development team were hired because they were Final Fantasy fans who wanted to work on the next game.
rynling: (Terra Branford)
I’m going to write a series of six vignettes, each following a different conversation between the characters as they move through the Ancient Castle.

I think I’m going to call the piece “The Queen’s Tears,” and the story is going to be centered around the suggestion that maybe it was the queen who turned herself and Odin to stone. In other words, it was the queen herself who was “the evil wizard” that “attacked” the ancient kingdom.

This possibility will be articulated by Celes, and she’ll have the thought as she muses on her complicated relationship with Kefka, the idea being that allowing him to rest will be a mercy.

There isn’t much evidence in canon to support this, but I tend to think that Kefka probably intended to destroy the Empire from the beginning. He knew the cost of becoming powerful enough to do that would be his own sanity, so he cultivated Celes as the only weapon capable of defeating him (by being able to absorb magic, for example).

Celes knows this, and the person she confesses it to is Sabin, who was very sensitive as a kid but trained for a decade to become strong enough to “protect” his brother – which, given his specific talents, probably amounts to being able to murder his brother’s enemies.

This all sounds very angsty, but the point of writing this fic as a series of vignettes is that it’s the small moments of kindness and friendship that keep people grounded and sane during huge historical events. If I manage to pull this off, it will be a story about people who are comfortable with one another supporting each other as they deal with a terrible world on their own terms.

Also I just really like ancient ruins.
rynling: (Mog Toast)
A lot of the dialog in the Final Fantasy VII remake is not well written. It’s like someone turned the original game into a weird cringe comedy, and the game itself is the cringe.

A good example of this is the character Wedge, who is fat. We know he’s fat because that’s (almost) his entire character. Just in case we forget, there’s at least one fat joke every time he’s onscreen.

During the game’s second trip above the plate, Jessie takes Cloud, Biggs, and Wedge to her house in Sector 7 so that Cloud can appropriate her father’s Shinra employee badge while Jessie, Biggs, and Wedge distract her mother. The "nice" suburbs of Sector 7 are soulless and awful, and it turns out that Jessie’s father is in a coma after coming down with mako poisoning. The fact that this easily preventable accident was caused by corporate greed and mismanagement convinced Jessie to give up her dream to become an actress and join Avalanche, but the situation with her father is so dire that she's been lying to her mother to keep her from worrying.

This should be a powerful and sobering moment in the game, but the atmosphere is broken by jokes about how Wedge wants more pizza and hasn’t had enough chips. Because, you know, he’s fat. Aren’t fat people hilarious? It’s too bad Jessie’s father is in a coma, but at least he’s not fat! Ha ha ha!!

I put the game down every time there’s a line that physically hurts me, so I haven’t been making much progress.
rynling: (Default)
After the explosion at the Sector 1 Reactor, the members of Avalanche scatter and Cloud makes his way to the train station alone. Shinra catches up to him while he's talking with Aeris, and he has to fight his way through the city before he gets to have his big scene of jumping onto the roof of a moving train.

And wow, Cloud sure does kill a lot of people. I am not even two hours in and Cloud already has a body count in the dozens. This game is not shy about this whole "mercenary" business. You're killing actual people with actual lines of dialog and actual voice acting just left and right, it's wild.

I also want to give a shout out to Barret’s voice actor, John Eric Bentley, for using "y'all" and "cain't" like a normal person. You'd think Gideon Emery (who does the voice for Biggs) would be stealing this show, but every scene with Barret Wallace is a lot of fun, and the character develops a lot of nuance very quickly.

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