rynling: (Mog Toast)
[personal profile] rynling
I have a major caveat about Indika, which should probably come fairly early on in any review I write. The caveat is that you can skip cutscenes, and this is a blessing. Overall, Indika is a quiet and thoughtful game, but there are two scenes in particular that were too intense for me.

In the first scene, someone's arm is amputated. In the second scene... I mean, it's complicated, but it's essentially assault. Both of these scenes are important; but also, I don't need to see them play out. The dramatic impact was strong enough even if I chose to end the scenes ten seconds early. It's nice to have that choice, but it might also be nice if the game were a bit less literal in its imagery.

Still, I appreciate that Indika isn't fucking around with its story. The writing is extremely ambitious.

In any case, it might be useful to include an image to demonstrate what I mean by "early 2010s graphics that look like Dark Souls." This is a good illustrative landscape shot from Indika:

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