Indika, Part Two
Mar. 24th, 2025 08:36 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I have a major caveat about Indika, which should probably come fairly early on in any review I write. The caveat is that you can skip cutscenes, and this is a blessing. Overall, Indika is a quiet and thoughtful game, but there are two scenes in particular that were too intense for me.
In the first scene, someone's arm is amputated. In the second scene... I mean, it's complicated, but it's essentially assault. Both of these scenes are important; but also, I don't need to see them play out. The dramatic impact was strong enough even if I chose to end the scenes ten seconds early. It's nice to have that choice, but it might also be nice if the game were a bit less literal in its imagery.
Still, I appreciate that Indika isn't fucking around with its story. The writing is extremely ambitious.
In any case, it might be useful to include an image to demonstrate what I mean by "early 2010s graphics that look like Dark Souls." This is a good illustrative landscape shot from Indika:

In the first scene, someone's arm is amputated. In the second scene... I mean, it's complicated, but it's essentially assault. Both of these scenes are important; but also, I don't need to see them play out. The dramatic impact was strong enough even if I chose to end the scenes ten seconds early. It's nice to have that choice, but it might also be nice if the game were a bit less literal in its imagery.
Still, I appreciate that Indika isn't fucking around with its story. The writing is extremely ambitious.
In any case, it might be useful to include an image to demonstrate what I mean by "early 2010s graphics that look like Dark Souls." This is a good illustrative landscape shot from Indika:
