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[personal profile] rynling
I really love Ender Lilies, a 2021 Soulslike Metroidvania about a small girl making her way through a rainy and fungus-infested postapocalyptic kingdom with the help of her monstrously mutated zombie companions. The art design is spectacular, the writing and translation are both fantastic, and the game is a lot of fun to play but doesn't drag on for too long.

The sequel, Ender Magnolia, was released in January, and I don't like it.

The aesthetic of Ender Magnolia seems to be aiming for "Final Fantasy VI meets Transistor," and the story is something along those lines as well. Unfortunately, the colors are very muddy, and everything looks the same. The plot never develops. A villain is introduced at the tail end of the game, but his actions have no context. The text is bland. The game mechanics are limited and don't do anything interesting.

Ender Magnolia isn't fun to play. It suffers from Blasphemous II's disease, wherein every enemy has 40% too much health. You can use the game's difficulty sliders to squeeze out the HP sponges a bit, but then you don't get trophies... and also the enemy HP is still too high. You can't upgrade most of your attacks until the end of the game, so you're always doing chip damage.

What Ender Magnolia seems to expect the player to do is level grind. This is unfortunate, as enemies don't drop much EXP. You can buy a few minor upgrades, but then you're going to have to grind for money. It's tedious beyond belief.

I don't want to say that Ender Magnolia isn't worth playing. Still, it feels uncomfortably bloated, and the artificial linearity of its progression doesn't have any benefits for its nonexistent story. Maybe I'm not upset that Ender Magnolia is "bad," necessarily; but rather, I'm disappointed that it doesn't meet its potential.
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