rynling: (Default)
Rynling R&D ([personal profile] rynling) wrote2024-02-22 08:16 am
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Bloodborne, Part Five

Cherry found his way into the sewers, which feature:

- giant rats
- goopy filth
- legless zombies
- splashy footstep sounds
- handsome curved architecture
- long tunnels with flowing streams
- the reflection of water onto the walls
- a mildly unhinged woman in a crow outfit

Anyway, it's a bit of a truism that "you have to be aggressive" in Bloodborne, but I'm bad at video games. Thankfully, I've found that larger enemies will get stuck in doorways and on ladders, and many of them won't progress past the borders of their roaming territories. What you can therefore do is trigger their aggro, run to a safe place, and attack them from a distance. Idk man, I'm just here to admire the architecture.
lassarina: (Default)

[personal profile] lassarina 2024-02-23 12:16 am (UTC)(link)
"I'm just here to admire the architecture" reminds me of how Ubisoft put an Exploration Mode into Assassin's Creed so that it could be used as, functionally, a history exploration sim. I am entirely present for that.