rynling: (Default)
Rynling R&D ([personal profile] rynling) wrote2025-04-04 10:02 am

On building video game vaults

PlayStation’s extraordinary effort to preserve its game-making history
https://www.gamefile.news/p/playstations-extraordinary-effort

Fredley’s talk covered the servers and underground mineshafts he and his team are using to save builds of games and scores of other digital artifacts from PlayStation’s past. He also talked about the logistical challenges of their effort and the value of preservation.

Apparently Sony employed a team of specialists to preserve its thirty-year digital history in mineshafts near Las Vegas and Liverpool. I mean, they could just as easily open the data to public digital archives, but still. That's cool as hell.

By the way, storing data (digital or otherwise) in old mineshafts isn't as uncommon as you'd think. In fact, Elon Musk recently tried to "shut down" a big underground facility called Iron Mountain, which houses a bunch of paper records for the federal government under a tiny mining town north of Pittsburgh called Boyers. He wasn't successful of course, but I just think it would be neat if the next Silent Hill game
lassarina: (Default)

[personal profile] lassarina 2025-04-13 11:36 pm (UTC)(link)
It's funny, I first downloaded the XIV open beta because I was trying to remind myself that I do not play MMOs, so that I could remember that and not buy the game when it relaunched as A Realm Reborn.

...you see how that turned out.

(Really in a lot of ways it does not function like any other MMO I've tried; there's an enormous amount of work put in to making it possible to play most of it alone, and the focus is absolutely on the story not on Number Go Up unless you are specifically trying to play it as number go up. If you ever want to give the free trial a go, I will be happy to run around with you!)