rynling: (Mog Toast)
Rynling R&D ([personal profile] rynling) wrote2022-01-23 08:52 am

Things Take Time

I now have the plot of The Demon King outlined. Even if it’s as short as it can possibly be, it will still be at least 60k words long, which is a respectable length for a first novel. I’ve broken the story into manageable narrative chunks, so hopefully the new outline should be ADHD-proof. On top of that, I cut all the parts I haven’t been fantasizing about writing for the past year.

Writing a graphic novel version might be a stretch, though. I’ll table that idea for now.

What might be a more actionable idea is writing a graphic novel version of An Unfound Door, which can probably be finished in a single volume of around 180 pages. Maybe I’ll do a scene-by-scene outline of that one next and see how I feel about it. If nothing else, I can definitely write a script for a five-page opening scene.

Or I can wait a bit. Give the story and characters time to develop in my mind. Work on other projects.

Social media gives a false impression that everyone is always generating “content” all the time. And maybe some people really are like that. Most of the artists and writers I admire are not.

I’ve started to get to the point in visual art where I can understand what makes the pieces I like stand out. And that’s cool. At the same time, I’m only now getting to the point where I can draw super basic stuff with something that’s starting to approach ease and accuracy. It’s good to remind myself that I can take a year to work on solidifying “ease and accuracy” before I start reaching for something higher, both in art and in writing.
lassarina: (Default)

[personal profile] lassarina 2022-02-01 03:07 am (UTC)(link)
I can generate content "all the time" for a short period of time, but not consistently.

One thing I do find fascinating about growing as a writer is that I find I write less stuff that needs to be cut - I'm better at realizing that I'm chasing pointless wordcount instead of actual story; I'm better at realizing that something isn't working; I'm better at realizing when I'm struggling with a scene because it doesn't work vs it's just difficult to write (and persevering in the latter case.) There are so many ways to improve that aren't the same visibility to others.