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Sometimes I think about Wind Waker
I'm slowly writing my essay about Wind Waker Ganondorf's Noh-inspired robes for the Hyrule Fashion Anthology zine. We're not supposed to share our WIP outside the zine server, but let's be real, nobody pays attention to writers. Anyway, I just wrote this paragraph...
Even in the stately theaters of the twenty-first century, it’s easy to image Noh plays being performed in a military camp, the sun setting behind the stage as soldiers rest on the ground and tend to their wounds. Many of the most striking plays in the repertoire are about famous warriors, but the stories they tell are not about these men at the height of their prowess. Rather, Noh is a theater of failure and defeat, and its purpose is to comfort the living by demonstrating that even the greatest warriors were only human.
...and I was thinking about how amazing The Wind Waker is. Jesus Christ. That game is far from perfect, but what I love about it is that it took a bunch of risks. From what I understand, the development was super rushed, and this forced the team to leave in all sorts of weird ideas that otherwise would have been smoothed over by marketing committees. Can you imagine taking Ganon of all characters and being like, Okay so we're going to characterize him as the unquiet ghost of a Noh play. Can you even imagine.
Even in the stately theaters of the twenty-first century, it’s easy to image Noh plays being performed in a military camp, the sun setting behind the stage as soldiers rest on the ground and tend to their wounds. Many of the most striking plays in the repertoire are about famous warriors, but the stories they tell are not about these men at the height of their prowess. Rather, Noh is a theater of failure and defeat, and its purpose is to comfort the living by demonstrating that even the greatest warriors were only human.
...and I was thinking about how amazing The Wind Waker is. Jesus Christ. That game is far from perfect, but what I love about it is that it took a bunch of risks. From what I understand, the development was super rushed, and this forced the team to leave in all sorts of weird ideas that otherwise would have been smoothed over by marketing committees. Can you imagine taking Ganon of all characters and being like, Okay so we're going to characterize him as the unquiet ghost of a Noh play. Can you even imagine.