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Breath of the Wild, Part Three
It took me four months, but I beat Breath of the Wild. I... feel so empty inside.
I accidentally skipped through the end credits, so I don't know how many hours I put into Breath of the Wild, but the post-clear map screen tells me that I've only completed 39.48% of the game. And this is after me finding and upgrading all of the gear, finding and finishing all of the shrines, and thoroughly filling out the "Hyrule Compendium" (which is basically an annotated photo album). I think that the rest of the percentage points probably have something to do with collecting all of the Korok Seeds, of which there are 900 (I've found a little more than 200, which is all you need to max out your gear slots), as well as finding and defeating every instance of every monster. Maybe I'll pick these projects back up when there is DLC available... or maybe not.
To be honest, there isn't a lot of story or lore or worldbuilding in Breath of the Wild, and running around and poking Link's face into the various nooks and crannies of the overworld map doesn't really teach you anything. After a while, everything starts to feel a little generic, and actually playing the game isn't helping me get inspired to write fic about it.
I'm not sure what to do with myself now. I'll just wait patiently for FFXII to come out, I guess.
I accidentally skipped through the end credits, so I don't know how many hours I put into Breath of the Wild, but the post-clear map screen tells me that I've only completed 39.48% of the game. And this is after me finding and upgrading all of the gear, finding and finishing all of the shrines, and thoroughly filling out the "Hyrule Compendium" (which is basically an annotated photo album). I think that the rest of the percentage points probably have something to do with collecting all of the Korok Seeds, of which there are 900 (I've found a little more than 200, which is all you need to max out your gear slots), as well as finding and defeating every instance of every monster. Maybe I'll pick these projects back up when there is DLC available... or maybe not.
To be honest, there isn't a lot of story or lore or worldbuilding in Breath of the Wild, and running around and poking Link's face into the various nooks and crannies of the overworld map doesn't really teach you anything. After a while, everything starts to feel a little generic, and actually playing the game isn't helping me get inspired to write fic about it.
I'm not sure what to do with myself now. I'll just wait patiently for FFXII to come out, I guess.
no subject
You mean that other game Fujibayashi directed? Haha... ha...
I also felt that it was difficult to get invested in the world of Breath of the Wild. This is why I put off facing the final boss for so long - I knew that the promise of this last little bit of story was going to be the only thing keeping me tied to the game. When the "Champion's Ballad" DLC is released I will most definitely jump on it, but in the meantime I don't feel particularly compelled to spend money on the most recent combat-focused update.
Oddly enough, according to the Video Game Sales Wiki, Skyward Sword didn't perform that poorly, and Twilight Princess most certainly did not perform poorly. The Wind Waker, despite being on a shit console that almost bankrupted Nintendo, didn't do half bad either. Even a cursory analysis of this data suggests that the presence of a story (and Ganondorf
's hellafine ass) does not hurt the financial or critical reception of a game. For what it's worth, I've read a lot of reviews of Skyward Sword over the years, and what about one out of three reviewers seems to take an issue with is not the game's story, but its motion controls (which, unfortunately, I've never been able to get to work properly either). It therefore seems that there's no compelling reason for the developers to have not woven more narrative details into Breath of the Wild's gameplay elements.TL;DR: I agree with everything you wrote, preach it friend.