It took me far too long to figure out how to play I Am Setsuna effectively; but, regardless of me being a bit slow on the uptake, it's a beautiful and charming game. There's a good balance between exposition and gameplay, and the homages to other Square Enix games are interesting and tastefully incorporated into a cute little story that ends in a way I genuinely didn't expect.
In
the Kotaku review of Lost Sphear, Jason Schreier says the game "feels like it was made in a factory," and so far I have to agree. It's a bit generic, which is somewhat ironic given the MASSIVE amount of flavor text and NPC dialogue. I'm a fucking literature professor, and even I'm like, "This is too much reading."
The reason I didn't drop this game after the first six or seven boring hours is because it seems to be modeled after Final Fantasy VI, and I'm looking forward to a cataclysmic world-map-changing event. I mean, the world map is conspicuously small. It's going to happen, right?