I finally returned to my current playthrough of The Wind Waker.
According to my save file, the last time I played the game was back in April. It feels weird that it's been so long, especially since I've been listening to game's soundtrack and the audio of the Game Grumps playthrough more or less on loop for the past few months.
When I left off, I had apparently just finished the Withered Tree sidequest, so there was nothing else I could do at this point except to go to the Forsaken Fortress to save Link's sister and confront Ganondorf. Although navigating the Forsaken Fortress is a pain in the ass if you don't know exactly where you're supposed to go, I actually really enjoy this part of the game. It's like, Get in the boat kids it's time to go see shitty grandpa!!
The Forsaken Fortress segment consists of a fun boss fight with Phantom Ganon (in which Ganondorf laughs a lot and does zero damage to Link), a cute cut scene with Tetra and Aryll, another fun boss fight with the Helmaroc King (which also does hardly any damage), and then a cool cut scene with Tetra and Ganondorf. It's strange to say this about video game characters from 2002, but there's so much chemistry between Link and Tetra and Ganondorf. The character models are surprisingly expressive given the level of technology, and the cinematography of the cut scenes is incredibly creative.
I'd like to write a Wind Waker meta post analyzing the Forsaken Fortress cut scene with Ganondorf using the formal vocabulary of cinematography. Basically I'd argue that it's really well done from a technical standpoint. I also think it's interesting that the scene is shot from Ganondorf's perspective, with the camera situated at his eye level. It might also be interesting to compare the way Ganondorf addresses Link as opposed to the way he addresses Tetra. I'm really enjoying not getting death threats on Tumblr right now, though, so maybe I could publish this essay elsewhere?
According to my save file, the last time I played the game was back in April. It feels weird that it's been so long, especially since I've been listening to game's soundtrack and the audio of the Game Grumps playthrough more or less on loop for the past few months.
When I left off, I had apparently just finished the Withered Tree sidequest, so there was nothing else I could do at this point except to go to the Forsaken Fortress to save Link's sister and confront Ganondorf. Although navigating the Forsaken Fortress is a pain in the ass if you don't know exactly where you're supposed to go, I actually really enjoy this part of the game. It's like, Get in the boat kids it's time to go see shitty grandpa!!
The Forsaken Fortress segment consists of a fun boss fight with Phantom Ganon (in which Ganondorf laughs a lot and does zero damage to Link), a cute cut scene with Tetra and Aryll, another fun boss fight with the Helmaroc King (which also does hardly any damage), and then a cool cut scene with Tetra and Ganondorf. It's strange to say this about video game characters from 2002, but there's so much chemistry between Link and Tetra and Ganondorf. The character models are surprisingly expressive given the level of technology, and the cinematography of the cut scenes is incredibly creative.
I'd like to write a Wind Waker meta post analyzing the Forsaken Fortress cut scene with Ganondorf using the formal vocabulary of cinematography. Basically I'd argue that it's really well done from a technical standpoint. I also think it's interesting that the scene is shot from Ganondorf's perspective, with the camera situated at his eye level. It might also be interesting to compare the way Ganondorf addresses Link as opposed to the way he addresses Tetra. I'm really enjoying not getting death threats on Tumblr right now, though, so maybe I could publish this essay elsewhere?
no subject
Date: 2016-11-03 01:28 pm (UTC)I watched a pretty cool Helmaroc King skip during a Wind Waker speedrun in one of the AGDQ YouTube playlists. It involved climbing a not-quite-existent ledge and lots of backflips.
and the audio of the Game Grumps playthrough more or less on loop for the past few months. I do this with a lot of favored streamers/LPers. I'm glad I'm not the only one.
no subject
Date: 2016-11-05 01:18 pm (UTC)About the other thing, I'm clinging to Dreamwidth for dear life. I don't comment that often, but I really enjoy reading everyone's posts.
People seemed to be excited about Imzy back in September, but there hasn't been a lot of activity there in the past month. Also,
and this is really sexist butit seems that the official moderators for many of the communities I'd like to join are dudes, which makes me hesitant to get involved in any sort of conversation they might be leading. In my experience with Reddit, dude-centric conversations about video games tend to be confrontational and argumentative, and I just want to hang out and be silly and maybe sometimes talk about people kissing.no subject
Date: 2016-11-05 01:52 pm (UTC)Ah, thanks, Google.
no subject
Date: 2016-11-05 02:50 pm (UTC)I mean, I'm sure you've read up on it now, but Imzy has been trying to position itself as a new fannish platform. A few people in the Final Fantasy fandom have been talking about it here on Dreamwidth, especially with regard to it being an alternative to Tumblr, but it hasn't really gone anywhere... yet?
My problem with Imzy is that a lot of the posts and threads are locked, so from an outside perspective it seems as if there are a lot of ghost accounts and not a lot of content. Is it a good place to post long essays about Zelda games? Who knows??