Date: 2019-01-19 04:28 pm (UTC)
auronlu: (Default)
From: [personal profile] auronlu
I forgotten some of these NPCs and I obviously have to replay the game. I love the FFRK games that have recurring NPCs with their own mini arcs, backstories, or lives going on in the background that have nothing to do with the main characters. It makes the "save the world" trope a lot more meaningful to me, because we've actually gotten to know the world and its people.

I'm glad that the Bangaa have an advocate. I hadn't realize they were quite that many of them. They really are as varied as the humes.

Are there ever any signs that some of them have reached the upper echelons of the societies in which they live? Booth Bhujerba and Dalmasca have a few of whatever the Gran Kiltias is as advisors to their leaders, but it looks to me like Bangaa, like Seeq and Moogles, may be limited to middle/merchant class or lower class with humes occupying positions of power.

It is interesting that several FF games present worlds with multiple species of sentient races -- which I guess goes right back to its "D&D solitaire" roots -- but for the most part, they are just integrated into society, without addressing "race relations". Some of them get their own enclaves/settlements, and the game may touch on their culture, but there are often others (like the little beaky guys and musicians in FFX) that are just part of town populations, and we don't know anything about their culture, assuming they even have any culture that is separate from the society where they live. (As you astutely noted, that one Bangaa is treated differently because he is Archadian, not because he is Bangaa.)

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