Jan. 16th, 2015

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It took me about fifty hours to explore everything, fight all the trainers, pick up everyone's pokéball litter, pimp out my secret base, make a bunch of unappreciative assholes happy with exceptional wonder trades, and work through the postgame content, but I'm finally finished with this game.

I'm not sure how one would go about measuring "completion" of a Pokémon title, but I certainly did not complete this one. I didn't pay any attention to capturing all of the extra legendaries or to the talent competitions. I also gave up early on trying to fill out my Hoenn Pokédex, because who has time for that nonsense.

It is my unpopular opinion that the original Ruby and Sapphire games were the weakest of the Pokémon generations. Unless you choose the "right" starter (which is obviously Mudkip), the game is poorly balanced in terms of Pokémon type distribution for the first thirty or so hours, and the two main legendaries – Groudon and Kyogre – are kind of lame in that you have to wait an extra five seconds for them to change the weather at the start of every battle. There is also a METRIC TON of backtracking, fetch questing, and running around in circles. Finally, because such a large portion of the game's trainers are swimmers and divers, it's almost impossible to earn money.

The 3DS update fixed the balance issue but made the other problems more pronounced. The end result of these layered annoyances is that, while there are more things I could still do in this game, I'm kind of burned out.

Of course, this is a Pokémon game, and I had fun. I'm just happy that the series moved away from this direction, because Diamond and Pearl were excellent.

Next up is Super Mario 3D World!

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Rynling R&D

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