Tri Force Heroes, Part Two
Nov. 23rd, 2015 09:21 amI completed all of the levels and beat the game. I did a few level challenges, but not many. I won a few coliseum battles, but I lost a lot more. I completed a handful of levels with strangers over wi-fi, but this experience was frustrating. I got a bunch of the outfits, but not all of them.
I feel like I need to try to say something positive about Tri Force Heroes, but it's hard.
It's not a bad game, it just doesn't have any of the things people love about the Zelda series. There's no exploration, and there's no gradual building of skills or opening of the game. There's no clever dual world structure, there are no sprawling dungeons whose puzzles all fit together neatly, there's no thrill of discovery, and there's no story. Instead, there's grinding for materials and beating up strangers over wi-fi, neither of which is particularly satisfying to me personally.
Tri Force Heroes works reasonably well as a multiplayer game, and I assume the "grinding for materials" aspect is supposed to reward the people who play for friendship instead of for the game itself. I can imagine a bunch of kids sitting around on Thanksgiving and completing the same set of stages over and over because they're too young to drink and that's how they interact with each other.
It's therefore unfair to compare Tri Force Heroes to "a Zelda game," but it's also unfair not to expect people to make the comparison. I kept thinking that, if this weren't marketed as a Zelda game, but rather as the first game in its own franchise, then people would have been a lot happier with it.
I feel like I need to try to say something positive about Tri Force Heroes, but it's hard.
It's not a bad game, it just doesn't have any of the things people love about the Zelda series. There's no exploration, and there's no gradual building of skills or opening of the game. There's no clever dual world structure, there are no sprawling dungeons whose puzzles all fit together neatly, there's no thrill of discovery, and there's no story. Instead, there's grinding for materials and beating up strangers over wi-fi, neither of which is particularly satisfying to me personally.
Tri Force Heroes works reasonably well as a multiplayer game, and I assume the "grinding for materials" aspect is supposed to reward the people who play for friendship instead of for the game itself. I can imagine a bunch of kids sitting around on Thanksgiving and completing the same set of stages over and over because they're too young to drink and that's how they interact with each other.
It's therefore unfair to compare Tri Force Heroes to "a Zelda game," but it's also unfair not to expect people to make the comparison. I kept thinking that, if this weren't marketed as a Zelda game, but rather as the first game in its own franchise, then people would have been a lot happier with it.