Super Mario Land
Jan. 16th, 2016 09:39 amI've been stressed out lately, so I've been playing through the PS4 release of Journey at least once a night every night for the past week. I've gotten to the point where I can see the nails in the stage setting, so I decided to give it a rest and do something else instead.
I want to play Super Mario World, but that game is really fucking hard (not quite Mega Man hard, but still too hard for me), and I am out of practice. To work up to it, I downloaded Super Mario Land and Super Mario Land 2 onto my 3DS.
Considering the limitations of the early Game Boy technology, Super Mario Land is a brilliant piece of work. Unless you've never encountered a platformer before, the game takes about twenty minutes to play from start to finish. There are a variety of enemies, challenges, and secrets across its twelve levels, and the difficulty is perfectly scaled. The interplay between each level's theme and design is striking in its simplicity. The scenery is cute, and the music is catchy.
Like Kirby's Dream Land (which can also be finished in half an hour), Super Mario Land is the product of a talented team of people putting an enormous amount of effort into a very small game. I love games like this, and I wish they were still high profile releases.
This is probably one of the reasons I love Journey, which is supremely gorgeous but can be completed in less than two hours. Epic games are always good, but a nice unity of effect can go a long way toward a pleasurable gaming experience.
I want to play Super Mario World, but that game is really fucking hard (not quite Mega Man hard, but still too hard for me), and I am out of practice. To work up to it, I downloaded Super Mario Land and Super Mario Land 2 onto my 3DS.
Considering the limitations of the early Game Boy technology, Super Mario Land is a brilliant piece of work. Unless you've never encountered a platformer before, the game takes about twenty minutes to play from start to finish. There are a variety of enemies, challenges, and secrets across its twelve levels, and the difficulty is perfectly scaled. The interplay between each level's theme and design is striking in its simplicity. The scenery is cute, and the music is catchy.
Like Kirby's Dream Land (which can also be finished in half an hour), Super Mario Land is the product of a talented team of people putting an enormous amount of effort into a very small game. I love games like this, and I wish they were still high profile releases.
This is probably one of the reasons I love Journey, which is supremely gorgeous but can be completed in less than two hours. Epic games are always good, but a nice unity of effect can go a long way toward a pleasurable gaming experience.