Jabun's Belly
May. 6th, 2016 04:14 pmMy goal this past weekend was to finish playing Guacamelee. Instead of doing that I started playing the Master Quest of the 3DS release of Ocarina of Time.
In the Master Quest, all of the dungeons are different in strange and surprising ways. Last night I played through Jabun's Belly, which is the cavernous interior of a living fish. The dungeon is weird to begin with, with mucus and dangly bits and "suck holes" and breathing pink walls that twitch and bleed if Link strikes them. In the Master Quest version, there are cows embedded in the walls. This means that, in addition to all of the normal wet sloshing sounds of the dungeon, there are cow noises.
It gets better.
The cows function as switches, meaning that the dungeon environment changes in various ways if Link shoots their faces with his slingshot. In order to get to some of the cows whose presence is only indicated by their irritated lowing, Link has to blow up boulders stuck in the fleshy walls. Because they're in inconvenient places, he has to employ roving explosive devices called Bombchus, which are SO MUCH FUN to play with. When a Bombchu explodes a boulder, the dungeon goes crazy with spasms, presumably to indicate the Jabun is tickled or in pain. The final cow "switch" must be shot three times before the membrane blocking off the boss room becomes permeable. Each time it's shot it moves further up the wall, which is accompanied by a grotesque animation of creeping slime and muscle.
This is it bros, this is why I play video games.
In the Master Quest, all of the dungeons are different in strange and surprising ways. Last night I played through Jabun's Belly, which is the cavernous interior of a living fish. The dungeon is weird to begin with, with mucus and dangly bits and "suck holes" and breathing pink walls that twitch and bleed if Link strikes them. In the Master Quest version, there are cows embedded in the walls. This means that, in addition to all of the normal wet sloshing sounds of the dungeon, there are cow noises.
It gets better.
The cows function as switches, meaning that the dungeon environment changes in various ways if Link shoots their faces with his slingshot. In order to get to some of the cows whose presence is only indicated by their irritated lowing, Link has to blow up boulders stuck in the fleshy walls. Because they're in inconvenient places, he has to employ roving explosive devices called Bombchus, which are SO MUCH FUN to play with. When a Bombchu explodes a boulder, the dungeon goes crazy with spasms, presumably to indicate the Jabun is tickled or in pain. The final cow "switch" must be shot three times before the membrane blocking off the boss room becomes permeable. Each time it's shot it moves further up the wall, which is accompanied by a grotesque animation of creeping slime and muscle.
This is it bros, this is why I play video games.