Oct. 2nd, 2016

rynling: (Default)
I was finally able to sit down and finish Inside last night.

In my last post I complained about my frustration regarding the game's puzzles, but it turns out I was having trouble with one specific type of puzzle – let's call it the "crossing long distances to escape anthropophagic attack dogs" puzzle – that doesn't appear again after the first third of the game. Many of Inside's later puzzles involve a similar combination of careful timing and brutal death, but they allow the player space to stand still and assess the situation, and their respawn points are non-punishing.

Bloodthirsty canines aside, Inside is beautiful and seamless, with no loading screens or framerate drops. In addition, the sound design is brilliant, with the audio working alongside the uncanny polish of the graphics to create a palpable sense of danger and menace. I was so wired and on edge after I finished this game that I couldn't sleep for hours.

The ending is nothing I expected, and to be honest I'm still trying to process it. Apparently there is an additional secret ending that the player can unlock by going back into the game with a walkthrough and collecting all the MacGuffins. I thoroughly enjoyed the experience of playing Inside, and I think I'm probably going to do a complete run this very evening.

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