Hollow Knight
Apr. 22nd, 2021 07:46 amHollow Knight is objectively excellent, but also, it’s as if someone sat down, made a list of everything that appeals to me, and then devoted themselves to putting the entire list into one beautiful game.
I had trouble with Hollow Knight when I first tried to play it at the beginning of 2020, but I’m happy I returned to it under better circumstances.
To begin with, the game isn’t as hard as I thought it was. I suspect the problems I was experiencing the first time around weren’t so much a matter of the game being difficult and more a matter of me being completely exhausted, which was exacerbated by an incipient case of the infamous Nintendo Switch controller drift.
I’m in a much better place now, psychologically speaking, and thankfully I managed to get a new set of Joy-Con controllers before the pandemic decimated the market.
Hollow Knight is a somewhat dark game palette-wise, so it helps that I’m now playing it at night in pitch darkness while using the Switch as a handheld console instead of trying to squint past the glare on a large television screen. A lot of the hidden areas are indicated by various faint sounds instead of visual cues, so playing it at night in near-total silence also helps.
This is a bit off-topic, but I hope that the Nintendo Switch release of Skyward Sword provides a similar set of “better circumstances” so that I can finally enjoy the game without all the horrible frustrations that accompanied the highly flawed Wiimote motion controls.
I had trouble with Hollow Knight when I first tried to play it at the beginning of 2020, but I’m happy I returned to it under better circumstances.
To begin with, the game isn’t as hard as I thought it was. I suspect the problems I was experiencing the first time around weren’t so much a matter of the game being difficult and more a matter of me being completely exhausted, which was exacerbated by an incipient case of the infamous Nintendo Switch controller drift.
I’m in a much better place now, psychologically speaking, and thankfully I managed to get a new set of Joy-Con controllers before the pandemic decimated the market.
Hollow Knight is a somewhat dark game palette-wise, so it helps that I’m now playing it at night in pitch darkness while using the Switch as a handheld console instead of trying to squint past the glare on a large television screen. A lot of the hidden areas are indicated by various faint sounds instead of visual cues, so playing it at night in near-total silence also helps.
This is a bit off-topic, but I hope that the Nintendo Switch release of Skyward Sword provides a similar set of “better circumstances” so that I can finally enjoy the game without all the horrible frustrations that accompanied the highly flawed Wiimote motion controls.