Don't Like, Don't Play
Sep. 23rd, 2021 04:56 pmConsume Me and the Line Between Thought-Provoking and Triggering
https://www.pastemagazine.com/games/consume-me/consume-me-and-the-line-between-thought-provoking/
I think few women, and many men, don’t know what it’s like to not worry about their weight, which will make the game, ultimately, relatable to a lot of people. I also think that while mechanics tend to leave more impact than direct narrative, it’s important that a developer gets to profess their experiences even if there may be a negative impact on the audience. But how much impact is permissible is up for debate.
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https://www.pastemagazine.com/games/consume-me/consume-me-and-the-line-between-thought-provoking/
I think few women, and many men, don’t know what it’s like to not worry about their weight, which will make the game, ultimately, relatable to a lot of people. I also think that while mechanics tend to leave more impact than direct narrative, it’s important that a developer gets to profess their experiences even if there may be a negative impact on the audience. But how much impact is permissible is up for debate.
( Read more... )