The House in Fata Morgana
Nov. 16th, 2022 07:29 amThe House in Fata Morgana describes itself as "a gothic suspense tale set in a cursed mansion," but I would describe it as 600k+ words of torture porn. It's so bad. It is so so bad.
( Read more... )
The House in Fata Morgana would have had the potential to be unique and interesting if its writing had been properly edited. At perhaps 200k words, the player would still have been able to spend a significant amount of time in this creepy mansion with these unfortunate characters, and the writer still would have been able to convey a sense of feeling trapped in a web of words.
I think most players will run up against the question of "why don't the characters just get up and leave," and the same frustration applies to the game in a meta sense. Namely, you don't need to be trapped by this poorly-written and poorly-edited and poorly-paced game. You can just quit! So that's what I did.
( Read more... )
The House in Fata Morgana would have had the potential to be unique and interesting if its writing had been properly edited. At perhaps 200k words, the player would still have been able to spend a significant amount of time in this creepy mansion with these unfortunate characters, and the writer still would have been able to convey a sense of feeling trapped in a web of words.
I think most players will run up against the question of "why don't the characters just get up and leave," and the same frustration applies to the game in a meta sense. Namely, you don't need to be trapped by this poorly-written and poorly-edited and poorly-paced game. You can just quit! So that's what I did.