Leftovers
https://realmpact.itch.io/leftovers
Leftovers is a free narrative horror game that takes about 20-25 minutes to play. Your mother has ten servings of leftover food, and she wants you to deliver them to the other tenants of your rundown apartment building. As you might imagine, each of these tenants is super creepy.
You can answer the tenants’ questions by nodding or shaking your head, and “failing” the interaction will make you run home to the top floor. Your mother will get progressively angrier each time you return, and you’ll have to walk down all the flights of stairs again. My recommendation would be to set the camera at max speed before starting the game, as this can potentially save several minutes of stair climbing.
The concept of Leftovers is great, but the execution could have been better. This was made for a game jam, so I understand there were constraints, but I think Leftovers could have been much stronger if the developers were able to put more time into the art and sound design. The 3D space of the apartment building is about as basic as it could be. There’s no background music, and there are only two or three instances of sound effects. More than anything, I wish you didn’t have to start over from the top of the building so often, especially since nothing changes between each run.
Still, I had a lot of fun with Leftovers. The hand-drawn 2D character designs are great, and the writing is fantastic. I was impressed by how much story fit into just a few lines of dialog, and I really enjoyed how the individual tenant stories gradually began to fit together into a cohesive narrative. It’s definitely worth playing the game a second time in order to appreciate the story details and foreshadowing. Leftovers stands well enough on its own, but I’d love to see the developers return to the game and polish it into something stranger and gorier and even more disturbing.
https://realmpact.itch.io/leftovers
Leftovers is a free narrative horror game that takes about 20-25 minutes to play. Your mother has ten servings of leftover food, and she wants you to deliver them to the other tenants of your rundown apartment building. As you might imagine, each of these tenants is super creepy.
You can answer the tenants’ questions by nodding or shaking your head, and “failing” the interaction will make you run home to the top floor. Your mother will get progressively angrier each time you return, and you’ll have to walk down all the flights of stairs again. My recommendation would be to set the camera at max speed before starting the game, as this can potentially save several minutes of stair climbing.
The concept of Leftovers is great, but the execution could have been better. This was made for a game jam, so I understand there were constraints, but I think Leftovers could have been much stronger if the developers were able to put more time into the art and sound design. The 3D space of the apartment building is about as basic as it could be. There’s no background music, and there are only two or three instances of sound effects. More than anything, I wish you didn’t have to start over from the top of the building so often, especially since nothing changes between each run.
Still, I had a lot of fun with Leftovers. The hand-drawn 2D character designs are great, and the writing is fantastic. I was impressed by how much story fit into just a few lines of dialog, and I really enjoyed how the individual tenant stories gradually began to fit together into a cohesive narrative. It’s definitely worth playing the game a second time in order to appreciate the story details and foreshadowing. Leftovers stands well enough on its own, but I’d love to see the developers return to the game and polish it into something stranger and gorier and even more disturbing.