Jul. 24th, 2024

rynling: (Gator Strut)
"The Call of Cthulhu" is not one of my favorite Lovecraft stories, but I appreciate this section of Lovecraft's letter to the editor of Weird Tales when he (re)submitted the manuscript in 1928:

"All of my tales are based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large. To me there is nothing but puerility in a tale in which the human form - and the local human passions and conditions and standards - are depicted as native to other worlds or other universes. To achieve the essence of real externality, whether of time or space or dimension, one must forget that such things as organic life, good and evil, love and hate, and all such local attributes of a negligible and temporary race called mankind have any existence at all."

I think it's safe to say that I don't share many of Lovecraft's views, but we agree on two points:

(1) what if underwater romance with Deep Ones
(2) psychological realism doesn't apply to cosmic entities
rynling: (Mog Toast)
Read more... )

I understand the concept of spoilers. Really I do. I love being amazed and surprised and delighted, and I love the thrill of discovery. Still, I can't help but think that the "spoilers" for a ninety-minute movie and the "spoilers" for a 40+ hour open-world video game occupy two different ontological categories.

ETA: Sorry, I don't mean to go on about this. It's just that there are so many interesting aspects of the story and lore and gameplay of Shadow of the Erdtree, and I'm looking forward to the conversations I encounter on podcasts + YouTube + Reddit moving beyond base-level inflammatory discourse. I want to get to the good stuff.

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