I took a break from Elden Ring because I was overwhelmed by beauty. The Shadow of the Erdtree DLC is so goddamn beautiful. I got to the beach and started crying because I couldn’t handle how beautiful it is. The received wisdom about FromSoft games is that the scenery exists to give you a break from the enemies, but I think the reverse is true as well.
A few items that you can find in Shadow of the Erdtree make it possible to construct a character build that enables a fast, aggressive, damage-heals-you playstyle like Bloodborne. This is easy mode for me, so I switched over instantly. It works almost too well; everything is a trash mob now. I went back to the main game and cleared the Haligtree optional late-game dungeon in less than an hour. I didn’t beat Malenia (the challengefuck boss) with this build, but fighting her once was enough to convince me that practice will make it possible. One day, Jorge Luis Borges will solo her.
Speaking of games that are both beautiful and immensely fun to play, I’m really enjoying Animal Well. It’s not as confusing as I originally feared, and I’ve come to appreciate the cohesion of the aesthetics. It’s all mossy sewer tunnels all the way down, but each level still manages to express its own unique theme. My progress is slow, but I’m really looking forward to writing about this game when the time comes.
A few items that you can find in Shadow of the Erdtree make it possible to construct a character build that enables a fast, aggressive, damage-heals-you playstyle like Bloodborne. This is easy mode for me, so I switched over instantly. It works almost too well; everything is a trash mob now. I went back to the main game and cleared the Haligtree optional late-game dungeon in less than an hour. I didn’t beat Malenia (the challengefuck boss) with this build, but fighting her once was enough to convince me that practice will make it possible. One day, Jorge Luis Borges will solo her.
Speaking of games that are both beautiful and immensely fun to play, I’m really enjoying Animal Well. It’s not as confusing as I originally feared, and I’ve come to appreciate the cohesion of the aesthetics. It’s all mossy sewer tunnels all the way down, but each level still manages to express its own unique theme. My progress is slow, but I’m really looking forward to writing about this game when the time comes.