My experience may be only slightly adjacent to yours, and I'm on the other side of the commission relationship (freelance programmer), but this reminded me of when I was deep in the indie indie game dev trenches. Some writers (and to a lesser extent programmers) were very resentful of artists, who were widely regarded as flaky, expensive, and temperamental.
The artists generally got the lion's share of the project budget and in collaborative projects the artist was the most likely to miss deadlines, if they didn't ghost entirely. There was an idea "anyone could write" and so writing was a place developers could cut corners, even in story-centric genres like visual novels. Likewise, non-programmers rather notoriously don't understand the value of good code. I can see how this undervaluation occurs but man did it eat people up.
I knew some artists who had a great work ethic and the main thing they had in common was they were all older/not in college and they had a lot personally invested in the project and were committed to seeing it through. I think cost of living ends up being a factor too.
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Date: 2021-12-24 11:13 am (UTC)The artists generally got the lion's share of the project budget and in collaborative projects the artist was the most likely to miss deadlines, if they didn't ghost entirely. There was an idea "anyone could write" and so writing was a place developers could cut corners, even in story-centric genres like visual novels. Likewise, non-programmers rather notoriously don't understand the value of good code. I can see how this undervaluation occurs but man did it eat people up.
I knew some artists who had a great work ethic and the main thing they had in common was they were all older/not in college and they had a lot personally invested in the project and were committed to seeing it through. I think cost of living ends up being a factor too.