13 Sentinels: Aegis Rim, Part Four
Mar. 3rd, 2023 08:05 amGiven that 13 Sentinels levies a tax of an hour of your life before you’re allowed to start the game in earnest, I want to try to explain (without spoilers) why the experience is worth the price of admission.
To begin with, 13 Sentinels is a gorgeous game. The character designs are gorgeous. The backgrounds are gorgeous. The lighting effects are gorgeous. The animation is limited, but it’s gorgeous as well. Every tiny detail is just so incredibly gorgeous, and the game constantly reveals new details.
I also appreciate that 13 Sentinels isn’t so much a traditional visual novel as it is a nonviolent adventure game. I love this style of interactive storytelling, and I love to see it done with a proper budget. You don’t just passively watch the characters and look at all the gorgeous art; you get to move through the lushly detailed environments and interact with them using standard video game mechanics that help guide you through the story.
While the writing doesn’t draw attention to itself at the level of its prose, it’s a marvel how everything comes together in bits and pieces in a way that makes perfect sense. Some character episodes must be unlocked, so there are a few gates regulating how much the player knows at any given time, but 13 Sentinels showcases nonlinear storytelling at its best.
The game also features a good mix of subgenres, with some characters being normal high school students who gradually get sucked into the larger story while other characters begin right in the middle of a hardcore sci-fi action movie. Some of the characters have love stories, while others have murder stories. A surprising number of the characters’ stories look deeply into ontological definitions of humanity. Meanwhile, there are some characters you don’t get to play as, an aspect of narrative gameplay that generates its own set of themes and questions.
If you get bored of one character, you can always switch to another. All of the stories are connected, so you might uncover something that causes you to view the formerly boring character in a different light. I felt like some of the characters resonated more strongly with my own interests, but they all have fully realized narrative arcs that somehow manage to keep developing deep into the endgame.
I can’t say too much about the game without spoiling it, but I was constantly dazzled by the storytelling. When I say that the narrative payoff of the anime tropes is worth the initial silliness, I mean it – the ending of 13 Sentinels feels satisfying and well-earned.
Because it’s divided into bite-sized chunks, 13 Sentinels is a great portable handheld game, and it’s perfect for the Nintendo Switch. Its load times are almost nonexistent, so it’s easy to pick up and put down and pick back up again. I gradually played 13 Sentinels over the course of about two months, but I imagine the game’s structure would make it a lot of fun for people who prefer to binge stories.
So, despite the slog of the opening tutorial, I’d definitely recommend 13 Sentinels if you’re interested in a smart and fun sci-story that’s also a smart and fun game.
To begin with, 13 Sentinels is a gorgeous game. The character designs are gorgeous. The backgrounds are gorgeous. The lighting effects are gorgeous. The animation is limited, but it’s gorgeous as well. Every tiny detail is just so incredibly gorgeous, and the game constantly reveals new details.
I also appreciate that 13 Sentinels isn’t so much a traditional visual novel as it is a nonviolent adventure game. I love this style of interactive storytelling, and I love to see it done with a proper budget. You don’t just passively watch the characters and look at all the gorgeous art; you get to move through the lushly detailed environments and interact with them using standard video game mechanics that help guide you through the story.
While the writing doesn’t draw attention to itself at the level of its prose, it’s a marvel how everything comes together in bits and pieces in a way that makes perfect sense. Some character episodes must be unlocked, so there are a few gates regulating how much the player knows at any given time, but 13 Sentinels showcases nonlinear storytelling at its best.
The game also features a good mix of subgenres, with some characters being normal high school students who gradually get sucked into the larger story while other characters begin right in the middle of a hardcore sci-fi action movie. Some of the characters have love stories, while others have murder stories. A surprising number of the characters’ stories look deeply into ontological definitions of humanity. Meanwhile, there are some characters you don’t get to play as, an aspect of narrative gameplay that generates its own set of themes and questions.
If you get bored of one character, you can always switch to another. All of the stories are connected, so you might uncover something that causes you to view the formerly boring character in a different light. I felt like some of the characters resonated more strongly with my own interests, but they all have fully realized narrative arcs that somehow manage to keep developing deep into the endgame.
I can’t say too much about the game without spoiling it, but I was constantly dazzled by the storytelling. When I say that the narrative payoff of the anime tropes is worth the initial silliness, I mean it – the ending of 13 Sentinels feels satisfying and well-earned.
Because it’s divided into bite-sized chunks, 13 Sentinels is a great portable handheld game, and it’s perfect for the Nintendo Switch. Its load times are almost nonexistent, so it’s easy to pick up and put down and pick back up again. I gradually played 13 Sentinels over the course of about two months, but I imagine the game’s structure would make it a lot of fun for people who prefer to binge stories.
So, despite the slog of the opening tutorial, I’d definitely recommend 13 Sentinels if you’re interested in a smart and fun sci-story that’s also a smart and fun game.