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Fishing Vacation
https://teebowah-games.itch.io/fishing-vacation

I might be publishing a version of this review elsewhere, so I’m going to keep this post locked to mutuals for the time being. Here’s what’s under the cut: Fishing Vacation is a Game Boy horror game that just came out on Nintendo Switch last week. It costs $2, it takes about half an hour to play, and it’s good. Highly recommended if you’re into this sort of thing.

Fishing Vacation is a retro Game Boy game that answers an intriguing question: What happens when you cross the wholesomeness of a retro fishing game with the gothic horror of an abandoned cabin in the woods? Created with open-source Game Boy Studio software and originally published on Itch.io in 2020 as part of a “fishing horror” game jam, Fishing Vacation is now available on Nintendo Switch.

In a short cinematic opening sequence, you learn that your friend’s uncle sent him a key to his cabin on the lake, where he once lived with his wife and daughter before he got divorced. Your friend just walked out on his job, so the two of you drive out to the cabin for a relaxing three-day weekend of fishing.

The cabin is more than a little creepy. The refrigerator is filled with fish heads. There are odd stains on the walls. The floorboards occasionally emit a hollow creak, and a triple padlock secures the cellar door. Still, you and your friend are determined to make the most of the long weekend.

The main portion of Fishing Vacation consists of four screens: the cabin, the backyard, a bit of bare earth where you dig up worms for bait, and a beautiful lake in the forest. After a brief prologue that teaches you the simple fishing game mechanics, you have three days to reconnect with your friend and test your skill against the denizens of the lake.

The cabin contains a journal in which your catches are logged along with humorous text, but you’ll quickly learn that the game doesn’t take the concept of “fishing” too seriously. You’ll bring up everything from catfish to clownfish to sharks to sunfish, a diversity of species on which the game delicately declines to comment. It’s also worth noting that Fishing Vacation doesn’t bother itself with the reflex-based triggers and button mashing aspects common to many fishing games.

Instead, the main point of Fishing Vacation involves solving the mystery of what happened at this terrible cabin in the woods. The vibes start to get really spooky when your friend invites you to go night fishing on the evening of the second day, and I highly recommend wearing headphones to get the full effect of the ambient noises during this sequence. There are no jumpscares, but the sounds of the forest at night – both natural and unnatural – are deliciously eerie.

Perhaps you, like your character’s friend, will start asking questions. Does the child’s sneaker that caught on your line during the prologue have a twin? Why are there so many worms in the bare patch of dirt behind the cabin? Why is the door to the cellar locked? And whatever happened to your friend’s uncle…?

What intrigued me about Fishing Vacation wasn’t necessarily its atmosphere of creeping horror, but rather how its story provides a critical perspective on the fantasy of “getting away from everything to live in nature.” During the prologue, your friend jokes about quitting his job, but there’s a sense of unease to his cheerfulness that’s later reflected in his nightmares. I imagine that many people harassed by the pressures of a prolonged economic recession have experienced similar anxieties, and perhaps many of us have entertained a similar fantasy of dropping everything to go into the woods.

Fishing Vacation initially seems to humor this fantasy, but it forces the player to confront the unpleasant consequences of cutting yourself away from other people in order to engage in self-indulgent and antisocial behavior. In the end, you may love nature, but does it love you back?

As in many retro horror games, a significant portion of the content in Fishing Vacation is locked behind the path to the true ending, which involves finding three keys to open the cellar door. I wasn’t able to trigger the appearance of the third key during my first playthrough, but multiple text and video guides have already been posted online if you’d like a few hints to help you explore everything the game has to offer. A single playthrough takes about half an hour, and I found each of the four endings to be satisfying.

Fishing Vacation offers atmospheric horror complemented by addictively simple gameplay, allowing you to immerse yourself in the warm water of retro nostalgia cut with a chilly undercurrent of murder. The game is available on Steam, Switch, and its native Itch.io at a bargain price, and I’d recommend it to any horror fan (or fishing game fan) interested in how retro aesthetics can enhance an unwholesome story about the good ole days gone very, very bad.

ETA: My review is now on Sidequest here:
https://sidequest.zone/2023/06/19/review-fishing-vacation-dredges-up-unwholesome-summer-fun/
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