rynling: (Ganondorf)
Nintendo released new gameplay footage for Tears of the Kingdom, and I am distressed to report that the new Zelda game looks dumb as shit. They took the most hated game mechanic - weapon durability - and they decided to "fix" it by creating a needlessly complicated weapon crafting system that still doesn't address the core issue, namely, that people don't want their weapons to break. The new crafting system is some goofy-ass bullshit that would actually be really great in a Mario game... so why don't they just put it in a Mario game?

Meanwhile, like an absolute patsy, I paid more than $50 for the privilege of playing The Minish Cap on Nintendo Switch, and now I feel obligated to finish the game. God it's so stupid. The Minish Cap is a perfect example of a game that might have been good if it had decent writing, but apparently that wasn't a priority. The conceit is that Link's green hat is actually a transformed elder mouse-person named Ezlo, and Ezlo has Attitude™. Throughout the game, Ezlo entertains you with all sorts of fun lines, like, "Looks like it's windy... better hold on to your hat!" Fucking dripless.

I know I'm being negative, but like. The Zelda games don't have to have bad writing. No video game on this earth has to have bad writing, and it aggravates me that Nintendo, which is in the same league as Sony and Microsoft, decided that the plot of the newest game in its current flagship series is going to be "Zelda fell down a hole, use these mushrooms to power up your sword and go get her."

ETA: This person totally gets it:
https://thebreathofthewild.tumblr.com/post/713056462832812032/but-every-zelda-is-like-that-half-true-while
rynling: (Cool Story Bro)
Nintendo recently released The Minish Cap on the GBA virtual console included with its Nintendo Switch Online + Expansion Pack subscription service. This service costs $50 a year, and you have to pay the annual fee all at once. As a reminder: It is always morally correct to pirate Nintendo games.

Read more... )

In the end, The Minish Cap is still a great 8/10 game that’s very much worth playing, but it’s on an entirely different level than A Link Between Worlds, which perfected the top-down 2D Zelda formula while also featuring excellent writing and interesting design work. Given its limitations, I think The Minish Cap will probably appeal most strongly to 16-bit retro game fans, as well as its actual target demographic of ten-year-old kids.
rynling: (Cool Story Bro)
Some Redditor whose uncle actually works at Nintendo posted a page-by-page series of photos of the (original Japanese) artbook that comes included with the special edition of Tears of the Kingdom.

A lot of big-name artists have been posting "promises" that they won't post any art that contains spoilers. Good for them, but also...

Read more... )

TLDR: Maybe being able to access a wider range of information about a game before it releases is good, actually.
rynling: (Ganondorf)
"I don't want to see grown-ass adults I respect getting their panties in a wad over asinine clickbait online discourse," I say sincerely and with good intentions as I attempt to explain to myself why professional boundaries are important on social media.

Meanwhile, Satan smiles as he presses the button to launch the latest Nintendo Direct, in which it is revealed that the sequel to Breath of the Wild has cast an Anglo-American man as the voice actor for Ganondorf.
rynling: (Mog Toast)
I still want to write dense and poetic Minotaur stories, but they're going to have to wait until I can post a bunch of Bowuigi fluff.*

Do I actually ship Bowser and Luigi? Does it matter? All I know is that some dumb comic I drew about Bowser and Luigi a few years ago has started to get a ton of notes.

Not everything I write needs to be high literature, or even have a plot. Sometimes people just really want to be pounded in the butt by a fire-breathing turtle, and that's okay.

Read more... )
rynling: (Ganondorf)
Hyrule Apocrypha
https://zeldaficzine.carrd.co/
https://twitter.com/zeldaficzine
https://zeldaficzine.tumblr.com/

Hyrule Apocrypha is a fic-centric zine focusing on these lost tales of Hyrule. From forgotten mythology to unexplored history, this zine intends to expand on canon lore and fill in the blanks with interpretations of how certain events may have come to pass. Writers and artists will collaborate in the storytelling process, culminating in an anthology that looks, reads, and feels like a real history book in the Zelda universe.

I was thinking about sitting out this zine in order to focus on original work, but the New Zelda Content™ released yesterday got me all fired up. Also, the zine's social media seems very organized and professional, and the mods are good people. Contributor applications haven't opened yet, but here are my pitches...

Read more... )
rynling: (Default)
Royalties at the Beach
https://www.instagram.com/p/CiF9C7uKYMq/?igshid=YmMyMTA2M2Y%3D

This watercolor painting of Bowser and Peach is my new favorite thing. It is also my old favorite thing. This particular category of thing never stops being my favorite.

It's funny. I'm like, Why does social media make me feel so ashamed of myself. But, when push comes to shove, this fan art is the entire reason I'm on social media. I never had any dignity to begin with. And maybe that's okay.
rynling: (Cool Story Bro)
Wind Waker's WEIRD Octorok Secret?
https://www.youtube.com/watch?v=uxho3zXUEpI

I wanted to do a Zelda-themed botanical photo study, and I found this video while searching for "Octorok pot." There's nothing particularly interesting here if you haven't played The Wind Waker, but I think this strange little secret is neat. For the record, I don't actually care enough about Legend of Zelda lore to keep up with YouTube videos, but Zeltik is always entertaining.
rynling: (Terra Branford)
Final Fantasy XV Pocket Edition is a drastically simplified version of the game for smartphones that was serialized across ten chapters in 2018. The characters are cute little chibis, and the open world has been replaced by a linear series of small maps. The voice acting remains the same, but there are no cinematic sequences.

Read more... )
rynling: (Default)
Can We Talk About Pokémon Legends: Arceus' Shockingly Dark Tone For A Second
https://kotaku.com/pokemon-legends-arceus-alpha-pokemon-tone-nintendo-swit-1848478468

Another lady, meanwhile, says she’s heard that there’s no seasoning quite like starvation, and while she says it with a chuckle, I don’t think she’s 100% joking. Certainly not when your private quarters happen to have a sign near your bed to the effect of, “life is hardship but you have to suck it up.” And sure enough, there’s a different old lady who, upon meeting, immediately scolds you and says that the town won’t be feeding any freeloading strangers like you. Lady, I just fell out of the rift in the sky and I have no idea what’s going on but Christ, OK.

I've been reading a bunch of interesting essays about this game, but I still don't think it's for me, at least not right now. I might come back to it in March or April, when I'll hopefully have more time to spend with video games that don't immediately deliver the sort of narrative-driven experience I'm craving at the moment.
rynling: (Cool Story Bro)
One of the things I will forever love about Final Fantasy XII is its sidequests. I love doing monster hunts for people in order to learn more of the game’s lore, and I enjoy the task of defeating a certain number of whatever monster to unlock more of its bestiary. I love this aspect of Hollow Knight, and I love this aspect of Hades, and this aspect of Breath of the Wild (such as it is) is the only reason I replay the game so often.

Pokémon Legends Arceus seems as though it would be the perfect game for me, but I’m not enjoying myself. Your job is basically to catch or kill a lot of pokémon species in an open-world map, but there’s no real overarching narrative or deep lore (outside of the standard Pokémon storyline) to make this worthwhile. Also, I hate to say this, but the game isn’t visually interesting. I was looking forward to seeing the Pokémon universe’s equivalent of the Meiji Period, but there’s not much there.

Idk, Pokémon Legends Arceus feels like a spin-off game that just doesn’t have the same level of charm and detail and originality as the main series.

Or? It could be that I recently played Pokémon Shield and Pokémon Shining Pearl, and that I’m a bit Pokémon-ed out at the moment. It could also be that I just haven’t gotten far enough in the game for it to have gotten interesting. I think it might also be the case that I usually get hyped up about the Pokémon games through the fandom, and Tumblr is all but dead while Twitter’s algorithm isn’t showing me anything I want to see right now.

Maybe I’ll come back to Pokémon Legends Arceus in the summer. Maybe. Meanwhile, now that Dark Souls is available on the Switch, maybe it’s finally time to give that series a shot...?
rynling: (Default)
how is botw so pretty? the mute desaturated colours make me able to play for long periods without my eyes dying. also it looks very sentimental and emotional for some reason. i like complimenting that game.

https://twitter.com/hanabelink/status/1487775328210911235

You know what? That's fair.
rynling: (Cool Story Bro)
I’ve been stressed out lately, so I started playing Breath of the Wild again from scratch.

The game is, as always, a pleasure to play. The problem is that I’ve seen so much gorgeous Breath of the Wild art that the game itself looks dull by comparison. All of the colors seem muddy and gray. The trees feel a bit primitive, and the water ripple effects are kind of sad. The architecture is just as amazing as I remember it, thankfully.

I’m skipping through all of the exposition. I just don’t care. Zelda and Ganon are in the castle doing their thing, and they’ll be okay until I can be bothered to interrupt them. Whatever. I would never say this about a catastrophic disaster in the real world, of course, but the fictional kingdom of Hyrule deserved what happened. It’s not my problem.

My two main concerns are Korok seed hunting and nature photography. Shrine excavation is a distant third, necessary only because it allows me to explore more of the environment.

I’ve read that people do “vegan runs” of this game, and that’s cool, but I’m murdering everything I encounter for joy and for money. I was never really into the combat before, but I think it might be interesting to learn how to use shields and actually git gud at this game after five years.
rynling: (Default)
Things I like about Generation IV:

- The graphics and monster designs are very cute.

- The music is distinctive and catchy.

- This generation introduces Budew and Pachirisu, two absolute baby-faced murder machines.

- The Sinnoh Champion Cynthia, who offers one of the only legitimately difficult matches in the series.

- Although Ruby and Sapphire take steps in this direction, Diamond and Pearl are the first pair of games to lean into the specificity of their setting. Because the games are set in Hokkaido, you get things like coal processing plants and museums, shiny new wind turbines next to abandoned coal-burning power plants, wildflower fields and a robust system of berry crossbreeding, and nods to the co-existence of newer Yamato belief systems with older Ainu mythologies. I think this is the first generation where you really get a sense of the games’ setting and worldbuilding, and it’s lovely.

- Flint and Volkner are husbands.

- Did I mention how much I love Cynthia.
rynling: (Gator Strut)
A new set of Pokémon games is being released today, which means that my corner of the internet is filled with people talking about how bad the games are, and how bad Nintendo is, and how it’s always morally correct to pirate Nintendo games.

And they’re right. Nintendo is a horrible corporation. It’s true and people should say it. I personally hate Nintendo and have made my share of memes about pirating their games.

Read more... )

I’m aware that university libraries are not without problems, but I think giant institutions with incredible amounts of funding should bear a portion of the burden of creating and maintaining digital archives. This is something I advocated for at my former university, but I made no progress for complicated reasons I don’t want to get into here. I can’t do anything at my current university because the library system is still mostly shut down due to the pandemic, but I absolutely intend to start advocating for the creation of a digital game archive here once it’s possible to do so.

In the meantime, I am just going to ignore the internet and play my stupid Pokémon game in peace.
rynling: (Silver)
I’ve spent the past two months replaying Pokémon games. What I enjoy about these games is that:

(a) They are very stupid,
(b) they are very cute, and
(c) they are absurdly fun to play.

I’m currently playing Pokémon Moon, which is about teenage lesbians in Hawai’i, and Pokémon Shield, which is about British football hooligans.

The metastories of these games are actually quite interesting. Pokémon Sun and Moon is about how the activities of scientists intent on “preserving natural heritage” without consulting native Hawai’ians are fucking up the environment, while Pokémon Sword and Shield offers a critical commentary on the extreme corporatization of sport. Sword and Shield also tackles issues of race and class from a British perspective and takes a nuanced approach that doesn’t designate heroes and villains or offer clear solutions.

I sort of want to write about this, but I know the response is going to be “why are you overanalyzing these cute and stupid games.” Which is fair.
rynling: (Mog Toast)
Charlie Day is a good choice for Luigi though.

The more I reflect on this, the more I approve.

But they still should have cast Danny DeVito as Mario.
rynling: (Default)
So apparently Shigeru Miyamoto is in Hollywood making an animated Super Mario movie, and they just announced who they cast as the voice actors.

I'm not sure that it's possible to sexualize Jack Black, but I guess... I'm up for the challenge?

What I actually think is that, if I'm going to write stories about Bowser and Luigi, I might want to go ahead and do it now. I've got one already drafted called "Striking the Set" about Luigi cleaning up Bowser's castle and being told he's appreciated. I think that one might be good to post so as to test the waters.

I also think, if I can write quickly enough, that I want to post another Legend of Zelda horror story for Halloween. It will be called "Flowerblight Ganon," and it will be about Magda in Breath of the Wild. The tagline will be something cheesy like, "In the world of flowers, beauty takes many forms... as does malice!" Anyway, dead bodies used as fertilizer is one of my favorite tropes, so this should be fun.

By the way, I decided to write my first Halloween story for this year in two versions: The original version, which is Legend of Zelda fanfic, and a version with the serial numbers filed off, which I submitted to a few magazines. I did this just to see what would happen, and lo and behold. The generic version was accepted for publication.

Still, my Super Mario stories continue to get a handful of kudos every day, while my Legend of Zelda stories get almost none. Idk, maybe it's time to step away from Zelda and get back into Bowser and Pokémon. I bet I could do it.
rynling: (Cool Story Bro)
Things I like about Skyward Sword:

- the story
- the characters
- the pastel color palette
- the dungeons (best in the series imo)
- the flying beetle device
- Beedle the character
- Groose my beloved
- the relationship between Groose and Impa
- the love story between Link and Zelda in the game
- the love story between Hylia and Demise in my head
- the pumpkins, Kikwis, and other small round objects

It’s a shame that I have to remind myself why I like this game; but, to be honest, Twilight Princess is the same way. A lot of games from the PlayStation 2/3 era have “tech demo” intro sections that you really have to sit down and endure in order to get to the game proper. One of the worst examples I can think of is Final Fantasy XII, which happens to be one of my favorite games of all time.

Since the controls for Skyward Sword make my left hand cramp up, I’ve been playing it in twenty-minute sittings. In the meantime, I finally returned to Blossom Tales, an indie homage to A Link to the Past rendered with early SNES era FFIV-style graphics. I’d gotten about halfway through the game around this time last summer and put it down because I accidentally got sucked back into Animal Crossing, but it’s been a lot of fun to return to it. I don’t think Blossom Tales is that long; so, if I finish it, I might go wild and actually sit down with the Zelda-like indie darling Anodyne, which I keep buying and downloading but never playing.

In other words, I’m playing Zelda games in between sessions of a Zelda game so that I can use Zelda games to better enjoy a Zelda game because sometimes fans make better games than Nintendo.
rynling: (Cool Story Bro)
You can play Skyward Sword HD without motion controls, which is good. Unfortunately, the controls still aren’t great.

Specifically, in order to free-rotate the camera with the right joystick, you have to hold one of the shoulder buttons on the left Joy-Con. This means that you have to apply constant pressure to a relatively out-of-the-way button in order to navigate the world. The Joy-Cons aren’t large or unwieldy, but this still hurts my hand after about fifteen minutes.

Also, since the “target” button is the other left shoulder button, maneuvering can be difficult, especially if the camera is set to an awkward angle during an enemy encounter. To give an example, you have to go through a small cave early in the game that has slime monsters on the ground below eye level and bat monsters in the air above eye level. Unfortunately, you can’t adjust the camera to look at either of these enemies while you’re targeting them, so you just have to swing your sword wildly and hope that your strikes hit.

The reason you can’t use the right joystick to control the camera is because this is the button that controls your sword. In other words, you can’t just hit “B” to swing your sword; you have to make a slashing motion with the right joystick. This is not precise, and I generally have to go through a few attempts in which Link just sort of raises his sword in the appropriate direction before he actually swings it.

This is extremely frustrating, especially because Link isn’t wielding his sword in any way differently than he is in, say, Ocarina of Time or Breath of the Wild. There’s no reason that the variety of sword slashes can’t be assigned to the same intuitive control scheme as the rest of the Zelda series. Like, it doesn’t have to be this difficult or complicated.

If I remember correctly, there isn’t actually that much combat in the game, so I also don’t understand why “controlling the sword” is the default setting for the right joystick instead of “controlling the camera.”

Also, the text scrolls very slowly, and there’s no way to speed it up either in the “Settings” menu or by pressing a button to make all of it appear at once. And there’s a lot of text! The game doesn’t have many cutscenes, but every conversation sort of feels like a cutscene.

I want to love Skyward Sword so badly, but it’s not fun to play, especially for the first ten hours or so. Hopefully I’ll get used to the controls and start enjoying myself once I get past the slow start.

Profile

rynling: (Default)
Rynling R&D

June 2025

S M T W T F S
1 23456 7
8910 111213 14
15161718192021
22232425262728
2930     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 14th, 2025 05:45 pm
Powered by Dreamwidth Studios