Castaway

Aug. 31st, 2024 07:59 am
rynling: (Cool Story Bro)
Castaway
https://store.steampowered.com/app/2564860/Castaway/

Castaway is a tribute to Link’s Awakening whose story campaign takes about 35 minutes to play. This campaign functions as a tutorial to the game’s Tower Mode, in which you have one life to climb 51 simple and static floors with very few health drops and no permanent upgrades. Tower Mode is not for me, but the story campaign was a pocket of pure and unadulterated joy.

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Whether this tiny game is worth $8 is debatable, especially if you’re not interested in speedruns or gauntlet survival challenges. I love Link’s Awakening beyond all reason, so I was happy to put down the money to support indie developers while spending 45 minutes in nostalgia heaven. Still, it would have been nice if Castaway had more substance.
rynling: (Mog Toast)
> Often, the loudest and angriest voices are given center stage, thus pushing aside the softer and quieter and more marginalized voices.

Sorry, I'm still thinking about this.

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So part of the problem, I think, is that it's the people who aren't hurt by this, and who in fact get energy from conflict, who end up thriving on social media. Conflict is good and necessary, of course, but social media algorithms often serve to transform conflict into cruelty. And I guess I just think that people who have a low tolerance for cruelty should be able to participate in the conversation too.

Norco

Aug. 28th, 2024 08:21 am
rynling: (Default)
Norco is a cross between a visual novel and a point-and-click adventure game that takes seven hours to play. The game is set in a near-future version of New Orleans and its surrounding bayou. Despite its lowkey cyberpunk elements, the future envisioned by the game isn’t all that different from the present. Norco is gorgeously well-written and intriguingly grounded in the specificity of its setting, and the various small stories it encompasses are filled with fascinating characters and meaningful human drama.

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Although Norco isn’t as mechanically robust as Disco Elysium, it’s easily in the same category of excellent writing and unique visual stylization. I also think Norco is much more accessible to casual gamers. I somehow got the impression that this game would be all doom and gloom about poverty and injustice, but it’s actually a genuinely funny dark comedy about a cast of characters that I grew to love despite (and often because of) their flaws and bad behavior.
rynling: (Ganondorf)
A Prominent Accessibility Advocate Worked With Studios and Inspired Change. But She Never Actually Existed.
https://www.ign.com/articles/a-prominent-accessibility-advocate-worked-with-studios-and-inspired-change-but-she-never-actually-existed

In 2019, the games accessibility community mourned the death of Susan Banks. Now, evidence suggests she may have never existed to begin with. [...] Each of Craven’s partners embedded themselves into varying marginalized communities, with each allegedly being Deaf, a person of color, queer, and having some form of major health episodes like cancer. And through Craven’s varying social media accounts and presence in the industry, he was able to ensure each partner remained visible. Their work, whether written or through social media advocacy, reached thousands. From AAA studios to different community spaces, Banks, Hamid, and Vaughan entrenched themselves into the gaming industry.

Don't get me wrong; all accessibility is good accessibility.

At the same time, this is what I mean when I say that I'm skeptical of how conversations surrounding sensitive issues tend to play out on social media. Often, the loudest and angriest voices are given center stage, thus pushing aside the softer and quieter and more marginalized voices.

And again, all steps toward accommodating diversity are good. But it's still frustrating to think about the real people who were pushed away from the conversation because of the existence of an aggressive network of sock puppets.

I actually just listened to an Irish RTÉ podcast miniseries that covers a similar case of someone using the persona of a disabled person to advocate for disability rights who was then caught out by her fans on TikTok, and it's wild: https://www.rte.ie/radio/podcasts/series/40750-the-real-carrie-jade/
rynling: (Gator Strut)
I read the TV Tropes page for Animal Well to see if there's an actual story to this game. Maybe you get a different ending if you can manage to find all the collectables? From what I can tell, there's no real story no matter what you do, but there are collectables underneath collectables underneath collectables. There's also an ARG. None of that is any of my business, but it's cool I guess. I always appreciate when people making a game are clearly living their best lives.
rynling: (Terra Branford)
Animal Well is a no-combat puzzle platformer with an open-world Metroidvania structure. You play as a small seed navigating a mossy system of underground tunnels. The game has no dialogue or diegetic text, nor does it need any. Your job is simply to explore.

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Is the cleverness and charm of Animal Well worth the frustration of getting lost and not knowing what you’re supposed to do? That depends on the player, of course, and it’s worth saying that this isn’t a casual game. Still, although I wish Animal Well were less opaque, I appreciate that it’s not actually difficult. Moreover, exploration is always rewarded, and I never stopped being surprised and amazed by each new bit of the game I managed to find. Every single screen in Animal Well is a work of art.
rynling: (Default)
Good Lord! Everyone at the Reunion For My Religious All-Girls School Is a Trans Man... And They're Hot?!
https://whatnames.itch.io/good-lord

It's been 10 years since you graduated from a private Christian all-girls high school, and you decided to head to the unofficial reunion hosted by your old bestie. It's a weekend retreat at a fancy vineyard you photograph happy couples at all the time, but when you get there... Everyone you went to school with is a hot guy now??

This game is free to play, and it looks like a lot of fun. I'll probably give it a shot this weekend.

A note of caution: It's probably best not to look at the comments. 🫠

Mr. Saitou

Aug. 18th, 2024 09:53 am
rynling: (Terra Branford)
Mr. Saitou is an Undertale-style narrative adventure game (with music by Toby Fox) that takes about two hours to finish. You play as Saitou, a white-collar worker who finds himself in the hospital after a failed suicide attempt triggered by stress and overwork. While sleeping, Saitou dreams of himself as a llamaworm (a comically extended groundhog) who goes on an adventure with a cute pink flowerbud named Brandon, the dream persona of a young child Saitou meets in the hospital.

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Mr. Saitou is a sweet but still surprising game that’s entertaining to read and engaging to play, and I feel that its story earns the right to state its final message clearly: The world is filled with interesting people and beautiful places, and there’s more to life than slowly killing yourself for your job. Good health is a blessing, so you might as well make the most of your time on this earth while you’re still young.

Frogsong

Aug. 17th, 2024 08:16 am
rynling: (Gator Strut)
Frogsong is a Zelda-lite style adventure game that's the opposite of Deepwell: the graphics are lovely, but the writing is painful. I wouldn't mind this so much if the gameplay were engaging, but it's thoroughly mediocre. Also, you have to do a lot of reading at the beginning of the game, and it's not fun.

When I say "not fun," what I mean is that this game seems to have been written by someone who watched Steven Universe and was like, "I want to make something like this, but without any sort of ambiguity, because suggesting that two people can look at a situation differently is gaslighting and that's bad." The writing feels uncomfortably immature. It leaps right over "wholesome" and lands squarely in the territory of "self-righteous and preachy." I could go deeper into how this sort of mentality arises from the purity culture of contemporary online queer spaces, but I'd prefer not to engage with it at all. We only have so many hours on this earth etc.

Idk, if cartoons for children are too problematic for you, maybe you might enjoy Frogsong. It actually seems like a decent game, but it's truly and sincerely not for me.

Deepwell

Aug. 16th, 2024 10:09 am
rynling: (Terra Branford)
Deepwell is an Undertale-style narrative adventure game that takes about two hours to finish. You play as a blank slate character called “the Cartographer” who has recently arrived in the small forest town of Deepwell, which clings to the southern rim of a massive hole in the ground. Oddly enough, anyone who descends into the hole beyond a certain point gets “blipped,” meaning that they appear at the top of the hole as if nothing had happened. Generations of mystery hunters have sought the solution to this puzzle, but perhaps you might be the one to finally figure it out.

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Deepwell is akin to a short story anthology that’s easy to pick up for twenty minutes at a time, but I ended up being so fascinated by the overarching narrative that I played the whole game in one sitting. The writing is exceptionally good. It gives me immense joy to know that something like Deepwell exists in the world, and I honestly feel that I’m a better person for having spent time with it.

Deepwell is free to play on Steam here:
https://store.steampowered.com/app/2803660/Deepwell/
rynling: (Terra Branford)
I took a break from Elden Ring because I was overwhelmed by beauty. The Shadow of the Erdtree DLC is so goddamn beautiful. I got to the beach and started crying because I couldn’t handle how beautiful it is. The received wisdom about FromSoft games is that the scenery exists to give you a break from the enemies, but I think the reverse is true as well.

A few items that you can find in Shadow of the Erdtree make it possible to construct a character build that enables a fast, aggressive, damage-heals-you playstyle like Bloodborne. This is easy mode for me, so I switched over instantly. It works almost too well; everything is a trash mob now. I went back to the main game and cleared the Haligtree optional late-game dungeon in less than an hour. I didn’t beat Malenia (the challengefuck boss) with this build, but fighting her once was enough to convince me that practice will make it possible. One day, Jorge Luis Borges will solo her.

Speaking of games that are both beautiful and immensely fun to play, I’m really enjoying Animal Well. It’s not as confusing as I originally feared, and I’ve come to appreciate the cohesion of the aesthetics. It’s all mossy sewer tunnels all the way down, but each level still manages to express its own unique theme. My progress is slow, but I’m really looking forward to writing about this game when the time comes.
rynling: (Gator Strut)
I just finished the fourth panel in my "trees in video games" minicomic. This one is about the Sleeping Forest in Final Fantasy VII.

I've been modeling these illustrations on my own screenshots. The next panel is going to be about Animal Crossing: New Horizons. I played the game on my first Nintendo Switch Lite, and I actually played it so much that the left control stick stopped working. This means that, if I want to get an original screenshot to work from for the next panel, I'm going to have to download Animal Crossing onto my new Switch and start a new game...

...please keep me in your thoughts and prayers.
rynling: (Cool Story Bro)
I played the opera scene in the FFVI pixel remaster last night. It was painful. I don’t know what they were trying to achieve by having an untrained singer do a voiceover in English, but I thought I was going to die of secondhand shame. On top of the horrible lyrics and poor performance, the vocals were autotuned and tinny. It’s the aural equivalent of a crusty low-res jpeg generated by AI. Poor Celes.

What makes this even more painful is that I have very fond memories of an amazing orchestral arrangement called Grand Finale: https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI:_Grand_Finale

Anyway, I started playing Animal Well. I’m not sure it’s for everyone, and I’m not entirely sure it’s for me, but it’s quite interesting. It reminds me of Hyper Light Drifter in how stylish yet opaque it is. I also get the sense that it’s like Hollow Knight in that it’s going to be frustrating until it clicks. So far, the primary selling point is that the entire game is a sewer level, which I appreciate. There’s so much moss.
rynling: (Terra Branford)
For the sole purpose of low-stakes escapism, I started playing Final Fantasy VI Pixel Remaster on Nintendo Switch again. I picked up where I left off, which was right outside Zozo. Zozo has always been something special, but the remaster team really went out of their way to polish it even more.

I guess I've lost a sense of the pacing of the early Final Fantasy games, and I was surprised to be in and out of Zozo in fifteen minutes.

I wanted to spend more time in that sort of grungy postmagical rustpunk world, so I started Ender Magnolia again from the beginning. The game is still in early access on Steam, so only the first three hours are available to play. But man, what a marvelous three hours. I think I like Ender Magnolia even more the second time around. It's so nice to have such a meticulously constructed Metroidvania that's moderately challenging without being brutally difficult.

I went through all of the available content in Ender Magnolia in one sitting, and now I don't know what to play next. I'm thinking about Animal Well: https://www.animalwell.net/
rynling: (Mog Toast)
Read more... )

I understand the concept of spoilers. Really I do. I love being amazed and surprised and delighted, and I love the thrill of discovery. Still, I can't help but think that the "spoilers" for a ninety-minute movie and the "spoilers" for a 40+ hour open-world video game occupy two different ontological categories.

ETA: Sorry, I don't mean to go on about this. It's just that there are so many interesting aspects of the story and lore and gameplay of Shadow of the Erdtree, and I'm looking forward to the conversations I encounter on podcasts + YouTube + Reddit moving beyond base-level inflammatory discourse. I want to get to the good stuff.
rynling: (Default)
1 Hour Hyper Light Drifter Rain Ambiance
https://www.youtube.com/watch?v=Mcq0ubhzyew

This isn't a remix; it's just a playlist of the game's actual music with a nice overlay of rain noise. Along with the ambient tracks of the Elden Ring OST, this has been another of my staples for stress-free writing.

I always love when a brutally difficult grimdark game has a chill ambient soundtrack. When it comes to facilitating a state of flow, whatever works is good I guess.
rynling: (Gator Strut)
I really need to get better at disagreeing with people online. 99.99% of the time, I'm happy to block people, ignore people, or just generally nod and file away their opinion in the back of my mind with the expectation that it will make sense later, or if I had more information.

I also try to be careful that expressing my own opinions online isn't just an excuse to bully someone or make someone feel bad. I'm not deluded enough to think that I have an audience, but still, I don't want to be in the business of making unintended targets feel attacked.

But sometimes, every great once in a while, someone who usually has good taste will give voice to a strange prejudice that I don't think they're aware of, and I sort of want to, idk, reach out? Out of love and respect. As a kindness, sort of?

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And sure, I want to push back against sexism and ethnocentrism. Of course I do. But really, I just think the broader culture would be more interesting if you removed the gates that are labeled with, like, "only girls are allowed to like Legend of Zelda" or whatever. A good analogy is how, back in the early 2010s, the majority of male comic book fans and gamers hated cosplay. This prejudice seems ridiculous now. Even if it's not for you, why deny your subculture a cool and interesting thing that benefits everyone?

But my anxiety has unfortunately transformed my general policy of "tread softly" into "don't ever say anything that might be interpreted as disagreeing with anyone for any reason." And that's not healthy.
rynling: (Ganondorf)
For me, spoilers are really important, especially when it comes to video games. If I'm going to spend 50+ hours with a piece of media, I need to know that it's worth my time. I also like knowing what the final destination is so that I can take my time getting there.

To give an example, I enjoyed Tears of the Kingdom precisely because I didn't have to worry about the story. It was good to go into the game knowing that there's no narrative payoff. I was upset about the story to begin with, and I can't even begin to imagine how I would have felt if I'd put more emotional investment into the game while rushing to finish it.

Thankfully, I'm getting completely different vibes from the Shadow of the Erdtree spoilers I've been able to find. This is a good story, I think. The (main) final boss is heartbreaking, as is the short cutscene that plays afterward, and it's going to be an interesting journey to figure out what's happening there. Even with spoilers, it's probably going to be months (or even years) before lore experts manage to put everything together.

Idk, I just think the anxiety over spoilers and the fear of missing out is manufactured by corporations to keep the consumption cycle moving as quickly as possible. Consumers are pressured to preorder everything and play/watch/read it as soon as it comes out, which in turn primes them to be ready to move on to the next thing immediately. I totally understand the thrill and joy of discovery, but it seems there's no longer any middle ground between "no spoilers at all" and "having complete access to a full wiki." That can't be healthy.
rynling: (Cool Story Bro)
No spoilers, but like.

I was not expecting the Elden Ring DLC to deliver canonical Zelda/Ganondorf content. 😳

I am weak, and I cried. Kind of a lot. Purely because of my own delusions, but still.

Anyway, the blue worms are as glorious as foretold.

Read more... )
rynling: (Terra Branford)
While I've been writing the essay about Ender Lilies, I realized something interesting about its sequel, Ender Magnolia. Ender Magnolia is currently only available in an abbreviated early-access version on Steam, so I can't say anything definitive, but the game has a lot of subtle (and not-so-subtle) references to Final Fantasy VI.

What's really cool to me is that I think Ender Magnolia is meant to be speculation on what the world of Final Fantasy VI was like in the immediate aftermath of the War of the Magi. That's something I've always wondered about, and it's cool to see that fantasy realized in such a visually beautiful game that's also a lot of fun to play (and, mercifully, not punishingly difficult). Also sword lesbians

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