Mar. 16th, 2015

rynling: (Cecil Harvey)
Final boss beaten.
All jobs mastered.
Character levels maxed out.
Encyclopedia completed.

I didn't challenge all of the optional bosses in Chapter 8, because who cares.

Steven Poole, writing about Shadow of the Colossus in Edge Issue 193, said the following:

The aesthetic pleasures weren't enough, for me, to outweigh the powerful regret the game so astonishingly succeeded in engineering. If a game of violence is so effective in its message of anti-violence that you actually stop playing, does that mean it was a success or a failure?

Replace "violence" with "grinding" and you more or less have my feelings about Bravely Default.

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