I Am Setsuna, Part One
Jul. 25th, 2016 10:20 amI'm about two hours (10%) into I Am Setsuna, which was purposefully designed to feel very much like Chrono Trigger. The battle system is snappy, and the writing is competent.
The scenery is all snow all the time, which has been dampening my enjoyment (so to speak). The snow is pretty but unrelenting, and there are no lighting or physics effects of the sort that made the sand in Journey so interesting and dynamic. The piano music that serves as the score is also pretty but unrelenting, and I ended up turning the in-game slider for the BGM almost all the way down. The voice acting is embarrassing, so I turned it off.
Setsuna is basically Yuna, a "sacrifice" who has been sent out from her village to appease "the monsters." She will give her life in "the Lost Lands," and that will for some reason keep everyone else in the world safe. Setsuna is accompanied by a Rikku character and an Auron character (the references are obvious), and the player-protagonist is not so much Crono as he is Squall. So mercenary, much angst.
It's fun to play the game while I'm playing it, but I never really feel compelled to pick it up. To be honest, the strongest feeling I've had toward I Am Setsuna is nostalgia for Final Fantasy X. I never thought I'd prefer Tidus to... anyone, really... but so far I Am Setsuna feels merely derivative and doesn't add anything new or interesting to the genre.
The scenery is all snow all the time, which has been dampening my enjoyment (so to speak). The snow is pretty but unrelenting, and there are no lighting or physics effects of the sort that made the sand in Journey so interesting and dynamic. The piano music that serves as the score is also pretty but unrelenting, and I ended up turning the in-game slider for the BGM almost all the way down. The voice acting is embarrassing, so I turned it off.
Setsuna is basically Yuna, a "sacrifice" who has been sent out from her village to appease "the monsters." She will give her life in "the Lost Lands," and that will for some reason keep everyone else in the world safe. Setsuna is accompanied by a Rikku character and an Auron character (the references are obvious), and the player-protagonist is not so much Crono as he is Squall. So mercenary, much angst.
It's fun to play the game while I'm playing it, but I never really feel compelled to pick it up. To be honest, the strongest feeling I've had toward I Am Setsuna is nostalgia for Final Fantasy X. I never thought I'd prefer Tidus to... anyone, really... but so far I Am Setsuna feels merely derivative and doesn't add anything new or interesting to the genre.