Nov. 5th, 2016

rynling: (Needs More Zelda)
I take back everything I said about Spirit Tracks. As an actual game, it has a number of weaknesses, but it's a fantastic relaxation tool. It's linear, filled with cut scenes, and super low-stress. The controls are more intuitive than they are in Phantom Hourglass, the graphics are less pixelated, the text scrolls faster, and the music is almost as catchy as the music in Wind Waker.

The Zelda character who appears in this game is a selfish and obnoxious little creature, and I had forgotten how much I like that about her. She travels alongside Link as a ghost and can possess suits of armor to help him overcome obstacles, but she's not happy about it. Her constant interruptions of the gameplay are comedy gold, and her facial expressions are crafted from pure stardust.

I think the important thing to keep in mind as I play Spirit Tracks is that my boredom threshold for the game is relatively low. What this means is that, if I play Spirit Tracks for more than half an hour at a time, I tend to become frustrated with its relaxed pace. Spirit Tracks is soothing and enjoyable, but only in small doses. It's therefore important to approach the game casually, not play it too frequently, and not get burned out.

Once Pokémon Sun and Moon are released on November 18, I don't think this will be a problem.

Profile

rynling: (Default)
Rynling R&D

June 2025

S M T W T F S
1 234567
891011121314
15161718192021
22232425262728
2930     

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 2nd, 2025 11:07 pm
Powered by Dreamwidth Studios