Sumire is a short nonviolent story game in which you play as the eponymous Sumire, a young girl who lives in a small town in rural Japan. Sumire’s grandmother recently died, and her father has left home. To make matters worse, Sumire’s childhood friend has progressed from ignoring her to outright bullying her. One morning, a magical talking flower (who is not evil, thank goodness) shows up at Sumire’s house and tells her that he has the power to help her experience one perfect day, at the end of which she might be able to see her grandmother again.
Sumire makes a checklist of what would constitute “a perfect day” and then sets out with her flower companion to achieve all of her goals, which include making peace with her former friend and confessing her feelings to a boy she likes. Along the way, you’re free to explore Sumire’s hometown, which is divided into about half a dozen small and manageable sections. The flower’s magic allows Sumire to speak with animals, plants, and a few inanimate objects, and each section of the town is filled with interesting characters and conversations.
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Aside from the (probably?) limited satisfaction of trying out different dialog choices, I’m not sure if Sumire has any replay value in the traditional sense, as you can experience everything the game has to offer during a single two-hour playthrough. To me, though, the world of the game is so beautiful and charming that I’m already looking forward to returning to it in the future. Sumire is the video game equivalent of comfort food, and it’s perfect for a rainy afternoon when you need some flowers and sunshine in your life.
Sumire makes a checklist of what would constitute “a perfect day” and then sets out with her flower companion to achieve all of her goals, which include making peace with her former friend and confessing her feelings to a boy she likes. Along the way, you’re free to explore Sumire’s hometown, which is divided into about half a dozen small and manageable sections. The flower’s magic allows Sumire to speak with animals, plants, and a few inanimate objects, and each section of the town is filled with interesting characters and conversations.
( Read more... )
Aside from the (probably?) limited satisfaction of trying out different dialog choices, I’m not sure if Sumire has any replay value in the traditional sense, as you can experience everything the game has to offer during a single two-hour playthrough. To me, though, the world of the game is so beautiful and charming that I’m already looking forward to returning to it in the future. Sumire is the video game equivalent of comfort food, and it’s perfect for a rainy afternoon when you need some flowers and sunshine in your life.