Jan. 19th, 2023

rynling: (Terra Branford)
What Remains of Edith Finch
https://www.watchoutforfireballs.com/382

The guys from the Dark Souls podcast did an episode about What Remains of Edith Finch! The podcast episode is very good, so I sat down and replayed the game last night. It was just as weird and fun as I remembered.

One of the things I did this past summer after the "autistic freakshow" incident on Twitter was to delete a whole bunch of things online, including an entire blog where I used to post essays on video games from 2016 to 2018. I remember writing about What Remains of Edith Finch, and I was curious what my thoughts were when the game was first released in 2017. The writing is a little cringe to me now, but here's what I said...

Read more... )

Reflecting on What Remains of Edith Finch five years later, I would say exactly what the Dark Souls podcast guys said: I'm afraid that the Wes Anderson style of twee humor might not land the same way in a social media hellscape where people build clout by declaiming that such-and-such piece of progressive media is "insensitive" or "in poor taste." What Remains of Edith Finch is a game that treats the twinned subjects of death and mental illness in a way that celebrates the joys of being alive, and I'm not sure that particular multilayered tone would necessarily survive the black-or-white mentality of Twitter.

Still, I love this game, and I appreciate it even more now that I've had more personal experience with grief. I wouldn't go as far as to say that What Remains of Edith Finch is uplifting, but being able to experience a work of art like this totally improved my mood and reignited my creative motivation.
rynling: (Cool Story Bro)
Now that I think about it, I haven't played a walking sim in a while, but I used to really enjoy them.

There were two in particular that I wanted to try but never did: The Unfinished Swan (made by the same people who did Edith Finch) and White Night. Both games got mediocre reviews, but I don't know whether this was because game critics used to hate walking sims or because these two games in particular were hostile and unintuitive (like The Stanley Parable). Still, I remember needing to use a walkthrough at several points during Firewatch and The Vanishing of Ethan Carter, but that didn't diminish my enjoyment of either game.

Everything is affordable and available on the Switch these days, so maybe it's time to give a few more walking sims a chance.

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