Re: Return to Lordran
Aug. 19th, 2023 07:41 amI beat the Capra Demon (my beloved) on the third try.
It's possible that I gitted gud, but I doubt it. What I think is far more likely is that the Nintendo Switch version of Dark Souls Remastered isn't great, and that having responsive controls makes the game significantly... not "easier," but less impossible.
The textures on every single surface of the architecture continue to amaze me. I am constantly possessed by an almost painful urge to touch the television. Dark Souls is just so fucking beautiful. Once I level up my character (his name is Pothos) enough so that I'm not in constant danger, I'd like to sit him down and do some environment studies in the same way that people used to draw screenshots of Breath of the Wild. If this is how I learn to draw architecture, so be it.
Anyway, another thing that's cool about playing Dark Souls in Ultra HD on a giant screen is that I can now see how everything connects to everything else. Although this isn't technically true, the idea behind Dark Souls is that the entire map of the game is always loaded, and that the distant background is just another part of the game you can visit and interact with. The Nintendo Switch version was too muddy for me to really see the distant background, but now I can look up or down and be like, "Oh that's where that is!"
Speaking of which, I've decided that the concept of "lens focus" is for losers, and that visual depth can be achieved through relative scale, relative movement, and atmospheric haze. I think lens focus might actually be one of the reasons I find live-action movies so uncomfortable to watch these days. Maybe this is me being spoiled by anime and video games, but I think every single pixel of an image should be as crystal clear as the focal point. Further, the focal point should be defined through mise en scène, not the technological limitations of how light moves through glass. I love analog media, but I also think it's nice that we have other options and can do things differently now.
It's possible that I gitted gud, but I doubt it. What I think is far more likely is that the Nintendo Switch version of Dark Souls Remastered isn't great, and that having responsive controls makes the game significantly... not "easier," but less impossible.
The textures on every single surface of the architecture continue to amaze me. I am constantly possessed by an almost painful urge to touch the television. Dark Souls is just so fucking beautiful. Once I level up my character (his name is Pothos) enough so that I'm not in constant danger, I'd like to sit him down and do some environment studies in the same way that people used to draw screenshots of Breath of the Wild. If this is how I learn to draw architecture, so be it.
Anyway, another thing that's cool about playing Dark Souls in Ultra HD on a giant screen is that I can now see how everything connects to everything else. Although this isn't technically true, the idea behind Dark Souls is that the entire map of the game is always loaded, and that the distant background is just another part of the game you can visit and interact with. The Nintendo Switch version was too muddy for me to really see the distant background, but now I can look up or down and be like, "Oh that's where that is!"
Speaking of which, I've decided that the concept of "lens focus" is for losers, and that visual depth can be achieved through relative scale, relative movement, and atmospheric haze. I think lens focus might actually be one of the reasons I find live-action movies so uncomfortable to watch these days. Maybe this is me being spoiled by anime and video games, but I think every single pixel of an image should be as crystal clear as the focal point. Further, the focal point should be defined through mise en scène, not the technological limitations of how light moves through glass. I love analog media, but I also think it's nice that we have other options and can do things differently now.