Spiritfarer

Mar. 3rd, 2022 07:16 am
rynling: (Terra Branford)
[personal profile] rynling
I have the worst cold. I'm not sure if it's Covid or what, but I can't breathe. Not being able to breathe means that I can't sleep for more than an hour at a time without choking, and I can't eat anything more solid than tea or juice. It's been like this for six days now. It turns out that I don't mind not eating, but the sleep deprivation is getting intense.

If you ever find yourself in a situation like this, Spiritfarer is the perfect game. The colors and music are soothing and gentle, and the gameplay is simultaneously relaxing and addictive. Most of the photos and videos published with professional reviews of this game make it seem complicated, but it's actually very chill. It took me somewhere between 35 and 40 hours to get 100% completion, and while I was playing I didn't notice the passage of time at all.

Spiritfarer has an excellent balance of exploration and crafting, as well as optional bits of Metroidvania-lite platforming. There's no combat, and most of the challenge comes from effective in-game time management (although there are no time limits or negative consequences for just futzing around). The beginning of the story isn't particularly compelling, but it gets way more interesting as you go along. There's a lot of text, but it never interferes with the gameplay. There are also a lot of sidequests, but their purpose is to nudge you in the direction of exploring new areas of the map organically. Spiritfarer is a perfectly designed game, and it's exactly the sort of game I might recommend to adults who aren't into gaming but are interested in how the medium can tell a complex story in an interesting and unique way.

It might seem weird that a cute game about sailing and talking animals has a "Teen" rating, and I'm not sure if I can explain this properly without spoiling the story, but I'll try. As the Spiritfarer, it's your job to ferry souls to the great beyond, and some of these souls are carrying a lot of baggage. This isn't "it all works out okay in the end" melodrama, but real and complicated misbehavior, delusions, and regrets. To give an example, one of the souls is suffering from dementia. She's kind and curious when she's lucid, but she's incredibly mean during her foggy periods, and she gradually gets worse instead of better.

There's no graphic depiction of sex or violence, but some of the stories are incredibly dark and specific, like, "I can't believe they went there." You don't understand what's going on until late in the game, but the way these stories are connected is beautiful, and Spiritfarer is ultimately about the sweetness and gentleness of death. But also it has a solid sense of humor, and you can raise sheep.

Date: 2022-03-03 02:58 pm (UTC)
runicmagitek: (heroically with style ; sku)
From: [personal profile] runicmagitek
I cannot express how utterly delighted I am to hear you enjoyed Spiritfarer! It was my favorite game of 2020 that also managed to unhook me from Animal Crossing. Everything is just... wow. It's so rare to find a game these days where you just forget said passage of time. I'm so glad you got to experience that.

Also love your insights, as always, with your other posts regarding the essay you found 💕 thank you for sharing!

Now off to listen to the OST again and cry whenever Last Voyage plays.

Date: 2022-03-08 12:15 am (UTC)
lassarina: (Default)
From: [personal profile] lassarina
I've been eyeing Spiritfarer and now I'm even more interested.

Date: 2022-03-10 03:14 am (UTC)
lassarina: (Default)
From: [personal profile] lassarina
It is! I usually end up falling back on the SNES FF games for that, but there are definitely authors whose new books I save for when everything is Bad because I know it'll be like putting on a comfy blanket and curling up with tea.

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