Waking Nightmare
Apr. 22nd, 2022 07:15 amWaking Nightmare by Polyducks
https://polyducks.itch.io/waking-nightmare
Waking Nightmare is a Game Boy [genre redacted so as not to spoil the ending] horror game in which you navigate through a short and simple maze. Every dead end presents you with a nightmare scenario and the notification that you've woken up, thus restarting the maze. The game moves very quickly, and each dead end is creative and worth the trouble of seeing. The game also puts an "xx" in front of a dead end that you've already seen twice in order to minimize frustration.
When you make it through the maze, you're presented with a series of dialog choices that determine one of three endings. The maze layout doesn't change, so it's easy to finish the game and see all three endings in about fifteen minutes. Although the maze screens look like something a kid would build on a graphing calculator, the gritty lo-fi pixel art is great, especially for the three closing screens.
Waking Nightmare makes excellent use of the medium, and I really appreciate that. I always kind of hated 4/8/16-bit maze games, but I'm glad I gave this one a chance.
https://polyducks.itch.io/waking-nightmare
Waking Nightmare is a Game Boy [genre redacted so as not to spoil the ending] horror game in which you navigate through a short and simple maze. Every dead end presents you with a nightmare scenario and the notification that you've woken up, thus restarting the maze. The game moves very quickly, and each dead end is creative and worth the trouble of seeing. The game also puts an "xx" in front of a dead end that you've already seen twice in order to minimize frustration.
When you make it through the maze, you're presented with a series of dialog choices that determine one of three endings. The maze layout doesn't change, so it's easy to finish the game and see all three endings in about fifteen minutes. Although the maze screens look like something a kid would build on a graphing calculator, the gritty lo-fi pixel art is great, especially for the three closing screens.
Waking Nightmare makes excellent use of the medium, and I really appreciate that. I always kind of hated 4/8/16-bit maze games, but I'm glad I gave this one a chance.