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Tulip has slain a mighty sewer dragon! Good job Tulip!

Specifically, this is the Gaping Dragon, which is introduced by a fantastic cinematic sequence. You see what you think is its head poke out of the water, but then the "head" is just the tip of its gigantic snout. It turns out that this thing is all teeth all the way down. The boss is enormous, and Tulip had to get stomped to death a few times before I figured out that you can just run around behind the dragon and smack its tail.

I found a good area for grinding for equipment upgrade materials afterwards, so Tulip's armor has become very pretty and shiny. I love how each upgrade to a piece of equipment ever so slightly changes its appearance. One upgrade doesn't make much difference, but cumulative upgrades are quite impressive over time. The level of detail is in this game is insane. I hope the people who made it are okay.

I also want to say that I really appreciate the cinematic sequences in Dark Souls. They are all very short but extremely effective. I don't dislike cinematic sequences in games, but I prefer when they're infrequent and not overly lengthy. I think Breath of the Wild handled its cinematic sequences really well, to be honest. Let it be known that Dark Souls has some good ones too.

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Rynling R&D

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