The Adventures of Tulip, Part Seven
Jun. 14th, 2022 07:55 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Tulip has conquered the swamp! He gallantly defeated a giant water hydra that had no way of defending itself at close range, and he bravely shielded himself in a corner while a swamp witch defeated a giant moth.
Unfortunately, upon further research, I learned that both of these swamp areas are optional. Also, there is more swamp elsewhere. But that's okay! As I wrote earlier, it's a beautiful swamp.
Thankfully the swamp provides a shortcut to the next mandatory area of the game, which is called Blighttown. The concept of Blighttown is, "What if spiders and mosquitos and leeches, but large?"
Tulip's most heroic feat in Blighttown so far has been to stand at the top of a wall while shooting dogs corralled into a small enclosure at the bottom of the wall. In Tulip's defense, the dogs could breathe fire.
Unfortunately, upon further research, I learned that both of these swamp areas are optional. Also, there is more swamp elsewhere. But that's okay! As I wrote earlier, it's a beautiful swamp.
Thankfully the swamp provides a shortcut to the next mandatory area of the game, which is called Blighttown. The concept of Blighttown is, "What if spiders and mosquitos and leeches, but large?"
Tulip's most heroic feat in Blighttown so far has been to stand at the top of a wall while shooting dogs corralled into a small enclosure at the bottom of the wall. In Tulip's defense, the dogs could breathe fire.
no subject
Date: 2022-06-14 07:50 pm (UTC)no subject
Date: 2022-06-15 12:51 pm (UTC)So you know how in the FFVII Remake, someone had to sit there and apply physics to every single hair on Barret's sweaty chest? Dark Souls is the same way, except with zombies and spiders and zombie spiders.
The architecture is very impressive as well, so much so that I wish someone would release a mod where there are no enemies. So like, a Gothic architecture appreciation walking simulator. That would be lovely.
no subject
Date: 2022-06-15 05:16 pm (UTC)