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I'm finally writing my essay about Ender Lilies! It's happening!! Here's the lede:

In Binary Haze’s 2021 Soulslike Metroidvania Ender Lilies: Quietus of the Knights, a young girl named Lily navigates a hostile postapocalyptic world with the help of grotesquely mutated undead monsters. As the game progresses, Lily becomes increasingly reliant on her monstrous companions as she becomes more monstrous herself. Ender Lilies functions as an intriguing model of mutual aid, especially in relation to its gradual descent into fungal horror. As the world changes around us, Ender Lilies asks, is it really so horrific to develop radical new relationships with the environment?

And here's my pitch:

I will admit that there may not be much SEO power in an essay about Ender Lilies, a Japanese game whose fandom seems to be concentrated in China and South Korea. Still, the game is a gorgeous piece of art with a sequel coming out later this year, and I think it's an interesting vehicle to highlight some of the themes common across many of the essays on Sidequest, which involve looking at mainstream games from a different perspective. Specifically, I want to use Ender Lilies to talk about disability and mutual aid, and I'd like to tie this specific discussion to broader East Asian conversations about how the accommodation of human difference is connected to environmental justice.

Please wish me luck! 🌿

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