rynling: (Default)
[personal profile] rynling
Affective Uplift During Video Game Play: A Naturalistic Case Study
https://dl.acm.org/doi/10.1145/3659464

Do video games affect players’ well-being? In this case study, we examined 162,325 intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of the popular game PowerWash Simulator. We compared players’ moods at the beginning of play sessions with their moods during play and found that the average player reported 0.034 (0.032, 0.036) visual analog scale (VAS; 0-1) units greater mood during than at the beginning of play sessions. Moreover, we predict that 72.1% (70.8%, 73.5%) of similar players experience this affective uplift during play, and that the bulk of it happens during the first 15 minutes of play.

Sources (tentatively) say yes!
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

rynling: (Default)
Rynling R&D

July 2025

S M T W T F S
   1 234 5
6 7 8 91011 12
13 1415 16 1718 19
2021 22232425 26
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 27th, 2025 10:13 am
Powered by Dreamwidth Studios