rynling: (Default)
[personal profile] rynling
Affective Uplift During Video Game Play: A Naturalistic Case Study
https://dl.acm.org/doi/10.1145/3659464

Do video games affect players’ well-being? In this case study, we examined 162,325 intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of the popular game PowerWash Simulator. We compared players’ moods at the beginning of play sessions with their moods during play and found that the average player reported 0.034 (0.032, 0.036) visual analog scale (VAS; 0-1) units greater mood during than at the beginning of play sessions. Moreover, we predict that 72.1% (70.8%, 73.5%) of similar players experience this affective uplift during play, and that the bulk of it happens during the first 15 minutes of play.

Sources (tentatively) say yes!

Profile

rynling: (Default)
Rynling R&D

March 2026

S M T W T F S
1 234567
89 101112 13 14
1516 1718 19 2021
22232425262728
293031    

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 20th, 2026 11:20 pm
Powered by Dreamwidth Studios