Almost People
May. 10th, 2026 01:46 amAlmost People (on Itch.io here) is a (mostly) text-based dark fantasy game that takes about 8-10 minutes to finish.
You play as an alchemist who has created several types of artificial beings. After setting them free and leaving them to their own devices for an unspecified amount of time, you must decide what to do with them. Should they be allowed to continue as they are, or do you end their lives?
Before each conversation, the alchemist walks across a 2D screen that shows the creature in the lair it’s made for itself. Despite the limitations of the Game Boy graphics, the art is very strange and creepy, as are the conversations.
I don’t get the feeling that the artist who made this game is coming from a well-defined philosophical perspective, but the choices the player is asked to make are interesting. If you want to get the good ending, the alchemist is going to have to take responsibility for what they’ve created. Specifically, you’re going to have to kill at least one of the creatures.
Almost People is a weird and unsettling little game, and it’s always fun to play as a character with dubious morality. I’m getting a little tired of the “surprise! the heroes are bad actually” trope, so it’s cool to take on the role of an evil wizard who is openly engaging in dark deeds. A teenager with a magical sword should really kill this asshole, but I guess that’s another game entirely.
You play as an alchemist who has created several types of artificial beings. After setting them free and leaving them to their own devices for an unspecified amount of time, you must decide what to do with them. Should they be allowed to continue as they are, or do you end their lives?
Before each conversation, the alchemist walks across a 2D screen that shows the creature in the lair it’s made for itself. Despite the limitations of the Game Boy graphics, the art is very strange and creepy, as are the conversations.
I don’t get the feeling that the artist who made this game is coming from a well-defined philosophical perspective, but the choices the player is asked to make are interesting. If you want to get the good ending, the alchemist is going to have to take responsibility for what they’ve created. Specifically, you’re going to have to kill at least one of the creatures.
Almost People is a weird and unsettling little game, and it’s always fun to play as a character with dubious morality. I’m getting a little tired of the “surprise! the heroes are bad actually” trope, so it’s cool to take on the role of an evil wizard who is openly engaging in dark deeds. A teenager with a magical sword should really kill this asshole, but I guess that’s another game entirely.