rynling: (Default)
[personal profile] rynling
I'm structuring the Zelgan fic I'm currently writing like an adventure game, which means that I'm devoting an inordinate amount of attention in the early chapters to setting up clues that will be important to the plot.

In the second chapter, the major clue is a scrap of paper that will later function as a linguistic palimpsest. Basically, instead of Chekov's gun, I'm setting up Chekov's research question. ISN'T THIS EXCITING.

I commissioned one of my favorite artists in the Zelda fandom to do an illustration of the first chapter, and she has been very patient and supportive as I try to describe the background. I don't know whether she's genuinely interested or just curious to see how pedantic I can get, but she has prompted me to write detailed descriptions of the architecture of Hyrule Castle and the plants in its garden. I'm like, LET ME TELL YOU, ABOUT THE PHENOTYPES, OF THE MORNING GLORY, WHICH CAN BE POISONOUS, WHEN,

Honestly bros, writing plot is hard, especially since the only thing I care about is the fucking.

Date: 2016-05-03 09:20 pm (UTC)
From: [personal profile] selenicdistance
I don't really -- the only time I've ever commissioned someone, it was a friend of a friend who needed some help, and I was more concerned with, you know, giving her some. It was still kind of discomfiting when she didn't get around to drawing the little sketch I'd paid for until months after the fact, though.

If you mean actual, reasonably professional artists who make a good portion of their livelihood off commissions -- then no. (And, still caught in the Experience that is poverty as I am, this is unlikely to change any time soon.)

Aha, I'm usually more interested in kissing as something to erect a plot around. Usually.

Date: 2016-05-05 10:33 am (UTC)
renegadefolkhero: (Default)
From: [personal profile] renegadefolkhero
Artist > Writer routinely comes up in the development circles I've run in. While writing is ostensibly very important in story-based games, people are far more resistant to paying a writer than they are to paying an artist. Treat the writing as disposable, you get a disposable script, and the cycle continues.

Game writers are bitter, bitter creatures.

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