rynling: (Ganondorf)
Sorry, I'm not done yet.

Like somehow we all decided to forget how ~~ beloved voice actor Matt Mercer ~~ literally put on greenskin and a prosthetic nose to play Ganondorf as an evil capitalist puppet master at the top of a corporate tower...

which is another point of Nazi propaganda that still exists to this day, like so
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...despite the fact that was fucking disgusting. Honestly if I were a professional actor I would do everything in my power to put as much distance between myself and that character as possible, but here we are.

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rynling: (Gator Strut)
In before "but how could that artist possibly know????????"

Like have we just decided to forget that super fun Wojak meme that was all over the internet during 2020 when the internet collectively came to the conclusion that the pandemic was created by Jews who wanted to cash in on all that sweet sweet geld from the vaccine, which of course they were using to make "white" people infertile while spreading pestilence and poverty in Black and brown communities.

(Serious content warning for the image under the cut btw.)

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But Ganondorf isn't Jewish! But the artist wasn't being malicious! Okay, but I don't care?

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To quote: "Ganondorf is a dark-skinned desert man with a big nose and evil, mystical powers, and those are also old, stereotypical traits given to both Jewish and Middle Eastern men." If you're a professional artist drawing an illustration of a character with real-world ethnic facial features, know your shit and don't be gross.
rynling: (Cool Story Bro)
Tears of the Kingdom is a remarkably unbalanced game. One of the more annoying sources of this lack of balance is how quickly your bows and weapons break. To give an example, a sword that had an attack power of 12 and took 25 hits to break in Breath of the Wild now has an attack power of 6 and takes 15 hits to break. If you attach something to the sword to give it a greater attack power, the durability will decrease, meaning that it will break in 7 to 10 hits. Likewise, if you attach anything to your arrows, the durability of your bow will decrease substantially. This is especially annoying when the things you attach to your arrows are necessary for environmental navigation (to create light in dark places, for example).

If you stay on the beaten path and do your chores like a good little boy, this is not a problem. If you want to go exploring, however, you're shit out of luck.

I therefore decided to go ahead and do the fire temple, as the ability you get there helps you break rocks and other obstacles "for free." As I wrote earlier, the scenario for this temple bothers me. Essentially, Yunobo the Goron has invented capitalism, but none of the other Gorons wants to work for a corporation. Your job is to get the fat lazy Gorons off their fat lazy asses and force them into a situation in which they're alienated from their labor.

It turns out that Yunobo is being possessed by The Evil Ganon™, who is controlling him by means of a totally sweet luchador mask. (Seriously, I fucking love that mask.) After you have a silly little battle, Yunobo's mask breaks, and he returns to normal. "Normal" means that he's still the CEO of a corporation, of course, but now he's "good."

So I guess, in This Year of Our Lord 2023, we are back to the same bullshit where capitalism is divided between "good capitalism," which is enabled by smart and hardworking individuals, and "bad capitalism," which is a sneaky plot of people who look like this:

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rynling: (Terra Branford)
Here are six visual novels I'm thinking of playing this summer:

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rynling: (Terra Branford)
I did the Wind Temple yesterday afternoon. As a dungeon, it was short and relatively simple. The boss, a giant prehistoric flying insect, was fun. Granted, this wasn't the strongest dungeon or the most interesting boss, but I have no complaints.

What stood out was the sequence leading up to the dungeon, which was so beautiful that it made me cry.

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I haven't seen anything like that in a video game since Journey. It was amazing.
rynling: (Default)
I should probably go ahead and do a dungeon, but every story cutscene in Tears of the Kingdom feels like a punishment. Mostly I've been hanging out and doing sidequests at the stables, which are a bit more my speed.

I finally went down to Lurelin, which is a chill and friendly village on the beach. This was one of my favorite locations in Breath of the Wild, and I had a good time there in Tears of the Kingdom as well. Lurelin was destroyed during a pirate attack, and your job is to help Bolson the contractor rebuild the village houses. You do this by chopping down trees and using the Ultrahand ability to move the lumber.

I really enjoyed the Lurelin set of sidequests. It's fun to feel like you're actually dealing with a real-world issue - helping to rebuild houses destroyed in a disaster - and I appreciate that Link's magical abilities have practical applications.

I also went up to the Great Plateau, where two nostalgic locations from Breath of the Wild have been occupied by the Yiga Clan. The Yiga Clan is unapologetically goofy, and I love them. I love them so much.
rynling: (Cool Story Bro)
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Link's task is to find and battle the regional manifestation of The Evil Ganon™ so that the younger generation of Gorons will say no to drugs and go back to the meaningless jobs that alienate them from their labor. After all, the emergent industrialism of Hyrule needs fuel.

Lmao no. Fuck that. This game is stupid.
rynling: (Cool Story Bro)
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Like I wrote earlier, I’m really enjoying the exploration elements of Tears of the Kingdom, but the writing could use some work. I’m going to take a break from the story and go back down into The Depths. I might even start exploring some sky islands.
rynling: (Default)
Speaking of the Lightning Temple, I want to share a picture of the most (unintentionally?) adorable enemy in Tears of the Kingdom, the zombies that have started causing trouble in Gerudo Desert:

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I love their big heads and tiny little tails and stupid derpy faces. They remind me of my dog.
rynling: (Cool Story Bro)
I’ve gotten much better at using the Ultrahand to rotate objects in space, but the shrine puzzles aren’t getting any easier.

The problem with the Ultrahand tool is that its attachments don’t consistently snap to a grid. Breath of the Wild was robust enough to allow multiple solutions to spatial puzzles; but, in Tears of the Kingdom, there is (almost) always only one solution, and this solution needs to be precise. When you understand what you need to do but the game insists that you can’t do it without being fussy, this can be maddening.

I’ve been going through two or three shrines a day, and every day I’ve encountered a simple puzzle that’s taken half an hour to complete. I’ll look at guides online that confirm I need to do exactly what I think I need to do, but attaching Thing A to Thing B to Thing C in exactly the right way at exactly the right angle requires a ridiculous degree of precision. In addition, it’s frustrating to lose time exiting and then re-entering a shrine when I make a mistake at the end of a sequence and all the puzzle pieces fall into a void.

Today I plan to do my first full dungeon, the Lightning Temple in Gerudo Desert. We’ll see how it goes.

The reason I’ve been focusing on completing shrines is to get more hearts. I want to spend more time exploring the underground area, an enormous full-dark Halloween playground filled with jumpscares. I think, if I weren't infested with Dark Souls brain fungus, I might be frustrated by how often you die in The Depths. But thankfully, to my Soulsborne-rotted mind, the puzzles implicit in The Depths (ie, try not to die) are much more satisfying than those presented by the shrines.
rynling: (Default)
My favorite generation of Pokémon games is Sword and Shield. Hands down. I didn't play those two games for as many hours as I played previous generations, but only because I am no longer an insane completionist.

After that, I really like Sun and Moon. This is probably because I was going back and forth to Hawai'i for work fairly often at around the time they came out, but it doesn't hurt that they're fun (and short!) games with an interesting set of themes and characters.

Sun and Moon are also the generation where you could start going wild with dressing up your character, and that is exactly what I did. At first, my character had a very "classic" and preppy look. Then one of the NPCs was like, "I'll give you a special item if you show me the most colorful outfit you have." Just for laughs, I put my trainer in the worst clothing I could find. The absolute worst. Everything was bold patterns in bright clashing colors. And you know what? It was amazing.

That was when I realized: I can dress like this in real life.

So every summer I make it my mission to be a walking OSHA-certified neon recycle bin. I usually go straight for flip-flops, but I have made a thrilling discovery.

Behold! Botanical-pattern boardwalk loafers:
https://www.heydude.com/products/wally-funk-oasis-blue
https://www.heydude.com/products/wally-h2o-sail-on-sailor
https://www.heydude.com/products/wally-tropical-light-blue
rynling: (Terra Branford)
The scripted parts of Tears of the Kingdom - the story and the shrine puzzles - could be better, but I'm having a great time with the open-world exploration.

I love the caves beyond measure. Each of them has its own little gimmick, many of which are humorous. There's one in the hills above Kakariko Village that's so silly and adorable that I almost choked on my tea laughing.

I also really like the wells. Fairly early on, you meet a character who is obsessed with exploring every well in Hyrule. She says there are 58 of them, and she invites you to join her on her quest. I imagine many players will roll their eyes, but I was ecstatic with joy. 58 wells? For me to find and explore??? Oh happy day!!

If there had been just caves and wells, that would have been enough, but Tears of the Kingdom also has an underworld that spans the entire map of the game. I'm going to be honest and admit that what I've seen of the underworld so far is extremely scary. What I'm therefore doing is checking off shrines (to gain more health) and upgrading my armor in preparation to dive even deeper underground.
rynling: (Mog Toast)
I decided to stop being a whiny little malcontent and actually do something productive, so I sent an email to one of the curators of The Rec Center, a lowkey weekly email newsletter collecting fandom news and interesting fan art. This is what I wrote:

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I actually think every artist who draws green-skinned Ganondorf in This Year of Our Lord 2023 needs to spend a solid fifteen minutes in time-out, but I'm trying to be more tolerant of accidental antisemitism and Islamophobia. It's just really in the water these days, and there isn't a lot of education concerning where it comes from or how it manifests. In the end, the most important thing is for everybody to be chill and not send death threats over fictional characters.
rynling: (Ganondorf)
And even putting spoilers aside, having so many important characters in the game badmouth Princess Zelda is actually really sinister and fucked up.

It's like women have two choices: be a perfect submissive princess forever, or be perceived as a megabitch.

I mean, I guess there's also a third choice: get fridged and become a plot device.
rynling: (Cool Story Bro)
The storytelling in Tears of the Kingdom is so embarrassingly hamfisted.

In Breath of the Wild, Link was mainly exploring abandoned ruins and other uninhabited areas, so the Law of Conservation of Detail was at play. Namely, given that Link uncovered so little information about the past, every single detail needed to be significant.

Meanwhile, Tears of the Kingdom has no conservation of anything. There is text for days in this game, and a great deal of it is redundant. Spoilers under the cut.

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Come on, Nintendo. We get it. The green-skinned, hook-nosed man from the desert is evil. He lies and steals. He only understands force and violence, and he needs to be put down like the subhuman animal he is. Message received.
rynling: (Gator Strut)
Playing Tears of the Kingdom can be a chore. A lot of the shrine "puzzles," such as they are, involve positioning objects in three-dimensional space. Unfortunately, the game only allows you to rotate objects in two dimensions. As a result, almost every spatial placement puzzle is a needlessly complicated pain in the ass. So like,

Me: Oh! This puzzle is easy. Just let me rotate the W shape so it becomes an M shape.

Tears of the Kingdom, a game that cost $70 and took seven years to develop: No. 🙃
rynling: (Cool Story Bro)
Mild Tears of the Kingdom spoilers + my garbage art under the cut.

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rynling: (Ganondorf)
Tears of the Kingdom is a tedious game with a tedious story.

I'm not interested in arguing with anyone, because unfortunately I am right.

Like its predecessor, however, Tears of the Kingdom happens to be a fantastic wildlife photography simulator, and this is exactly how I intend to play the game. Ganondorf is just going to have to be patient and wait his turn, because it's very important to me to say hello to every single Korok.

So that I can take photos of flowers and mushrooms in peace, I spoiled myself by watching all the cutscenes on YouTube. I regret nothing.

For instance, if you look at the backstory through a slightly distorted lens, there is potential for an extremely spicy interspecies love triangle. I will definitely be writing fic about this.

I also hardcore ship Zelda with this game's Ancient Impa character. I don't want to spoil anything, but you'll know her when you see her. These two characters share some hand touches (and yearning almost-touches!) that Awakened Something inside me. On top of that, Ganondorf has a bizarre fascination with Zelda that is wildly out of tune with the rest of the story, and I fully intend to milk this for all it's worth.

Mainly, though, what I'd like to do is take screencaps and paint scenery... as well as Link's more questionable fashion choices.

Peaches

Apr. 26th, 2023 10:29 am
rynling: (Gator Strut)
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OKAY FINE. Fine. I get it. I know what I need to do.

(Here) is the video if you haven't seen it. It's completely in character and absolutely deranged.
rynling: (Ganondorf)
I'm slowly writing my essay about Wind Waker Ganondorf's Noh-inspired robes for the Hyrule Fashion Anthology zine. We're not supposed to share our WIP outside the zine server, but let's be real, nobody pays attention to writers. Anyway, I just wrote this paragraph...

Even in the stately theaters of the twenty-first century, it’s easy to image Noh plays being performed in a military camp, the sun setting behind the stage as soldiers rest on the ground and tend to their wounds. Many of the most striking plays in the repertoire are about famous warriors, but the stories they tell are not about these men at the height of their prowess. Rather, Noh is a theater of failure and defeat, and its purpose is to comfort the living by demonstrating that even the greatest warriors were only human.

...and I was thinking about how amazing The Wind Waker is. Jesus Christ. That game is far from perfect, but what I love about it is that it took a bunch of risks. From what I understand, the development was super rushed, and this forced the team to leave in all sorts of weird ideas that otherwise would have been smoothed over by marketing committees. Can you imagine taking Ganon of all characters and being like, Okay so we're going to characterize him as the unquiet ghost of a Noh play. Can you even imagine.

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